Add Punktesystem, Anfang Ticketsystem
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@@ -13,6 +13,7 @@ using System.Text;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Services;
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using ReallifeGamemode.Services;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Types;
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using System.Buffers;
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/**
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/**
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* @overview Life of German Reallife - Managers Interaction (InteractionManager.cs)
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* @overview Life of German Reallife - Managers Interaction (InteractionManager.cs)
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@@ -369,6 +370,58 @@ namespace ReallifeGamemode.Server.Managers
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veh.Delete();
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veh.Delete();
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}
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}
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_LSPD_Ticket3")]
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public void InteractionMenu_LSPD_Ticket3(Player player, string jsonNameOrId, string jsoAmount, string jsonReason)
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{
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string nameOrId = (string)JsonConvert.DeserializeObject(jsonNameOrId);
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int amount = Int32.Parse((string)JsonConvert.DeserializeObject(jsoAmount));
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string reason = (string)JsonConvert.DeserializeObject(jsonReason);
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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string playername = NAPI.Player.GetPlayerName(player);
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string targetname = NAPI.Player.GetPlayerName(target);
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player.SendNotification($"~w~Du hast ~y~{targetname} ~w~ein Ticket in Höhe von ~b~{amount}$ ~w~gestellt. Grund: ~g~{reason}~w~.");
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target.SendNotification($"~b~{player.GetUser().FactionRank.RankName} | {playername} ~w~hat dir ein Ticket in Höhe von ~y~{amount}$ ~w~gestellt.", true);
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target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Strafticket im Interaktionsmenü annehmen.", true);
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//target.SendChatMessage("Du kannst mit '/accept ticket' das Strafticket annehmen.");
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}
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[RemoteEvent("CLIENT:InteractionMenu_LSPD_Points3")]
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public void InteractionMenu_LSPD_Points3(Player player, string jsonNameOrId, string jsoAmount, string jsonReason)
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{
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string nameOrId = (string)JsonConvert.DeserializeObject(jsonNameOrId);
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int amount = Int32.Parse((string)JsonConvert.DeserializeObject(jsoAmount));
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string reason = (string)JsonConvert.DeserializeObject(jsonReason);
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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string playername = NAPI.Player.GetPlayerName(player);
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string targetname = NAPI.Player.GetPlayerName(target);
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using (var dbContext = new DatabaseContext())
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{
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User target2 = target.GetUser(dbContext);
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target2.Points += amount;
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dbContext.SaveChanges();
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}
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player.SendNotification($"~w~Du hast ~y~{targetname} ~b~{amount} ~w~Strafpunkte gegeben. Grund: ~g~{reason}~w~.");
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target.SendNotification($"~b~{player.GetUser().FactionRank.RankName} | {playername} ~w~hat dir ~y~{amount} ~w~Strafpunkte gegeben.", true);
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if(target.GetUser().Points >= 8)
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{
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target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Du hast nun ~r~8/8 ~x~Strafpunkten.", true);
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target.SendNotification($"~w~Dir wird ~r~Auo- ~w~und ~r~Motorradführerschein ~w~entzogen.", true);
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using (var dbContext = new DatabaseContext())
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{
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User target2 = target.GetUser(dbContext);
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target2.Points = 0;
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target2.DriverLicenseVehicle = false;
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target2.DriverLicenseBike = false;
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dbContext.SaveChanges();
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}
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}
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else
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{
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target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Du hast nun ~y~{target.GetUser().Points}/8 ~x~Strafpunkten.", true);
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}
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}
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#endregion
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#endregion
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#region Spielerinteraktionen PFEILTASTE-LINKS
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#region Spielerinteraktionen PFEILTASTE-LINKS
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[RemoteEvent("openTradeInventory")]
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[RemoteEvent("openTradeInventory")]
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