diff --git a/ReallifeGamemode.Server/Gangwar/Turf.cs b/ReallifeGamemode.Server/Gangwar/Turf.cs index 2e40b1eb..a2ef678e 100644 --- a/ReallifeGamemode.Server/Gangwar/Turf.cs +++ b/ReallifeGamemode.Server/Gangwar/Turf.cs @@ -154,14 +154,14 @@ namespace ReallifeGamemode.Server.Gangwar { gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 40 - timerCount); } - if (this.Att_Score >= 200) + /*if (this.Att_Score >= 200) { this.takeOver(this.Attacker); } else if (this.Def_Score >= 200) { this.takeOver(this.Owner); - } + }*/ timerCount += 1; if (timerCount >= 40) //change to 900 (seconds) before release for testing reasons change to whatever you like { @@ -286,7 +286,7 @@ namespace ReallifeGamemode.Server.Gangwar this.status = "conquered"; NAPI.ClientEvent.TriggerClientEventForAll("CLIENT:Turf_Conquered", JsonConvert.SerializeObject(this.TurfID), JsonConvert.SerializeObject(this.status), JsonConvert.SerializeObject(this.Owner)); - Gangwar.loadTurfs(); + //Gangwar.loadTurfs(); Gangwar.loadTurfs_ToAllPlayers(); }