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@@ -24,7 +24,7 @@
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LCtrl: 17,
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Shift: 16
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};
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mp.game.graphics.notify('~r~NoClip ~w~by ~b~Morbo');
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//mp.game.graphics.notify('~r~NoClip ~w~by ~b~Morbo');
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var isNoClip = false;
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var noClipCamera;
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var shiftModifier = false;
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@@ -93,6 +93,11 @@
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meelemodifier = 0.1;
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modifier = 1;
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break;
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case 0xEFE7E2DF: // Assault SMG
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meelemodifier = 1;
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modifier = 0.259
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break;
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default:
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modifier = 1;
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@@ -1,13 +1,22 @@
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export default function door() {
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mp.events.add("CLIENT:SetDoorOpen", (door, lose, permanent) => {
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mp.players.local.vehicle.setDoorOpen(door, lose, permanent);
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var vehicle = mp.players.local.vehicle;
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if (vehicle && mp.vehicles.exists(vehicle)) {
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vehicle.setDoorOpen(door, lose, permanent);
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}
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});
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mp.events.add("CLIENT:SetDoorShut", (door, permanent) => {
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mp.players.local.vehicle.setDoorShut(door, permanent);
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var vehicle = mp.players.local.vehicle;
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if (vehicle && mp.vehicles.exists(vehicle)) {
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mp.players.local.vehicle.setDoorShut(door, permanent);
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}
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});
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mp.events.add("CLIENT:SetDoorShutDelayed", (door, permanent, time) => {
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setTimeout(function () {
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mp.players.local.vehicle.setDoorShut(door, permanent);
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var vehicle = mp.players.local.vehicle;
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if (vehicle && mp.vehicles.exists(vehicle)) {
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vehicle.setDoorShut(door, permanent);
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}
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}, time)
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});
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}
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@@ -497,7 +497,7 @@ namespace ReallifeGamemode.Server.Events
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List<string> stages = new List<string>();
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foreach (var e in PositionManager.ElevatorPoints)
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{
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if (e.Position.DistanceTo2D(player.Position) <= 25 && e.Position.DistanceTo(player.Position) > 1.5)
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if (e.Position.DistanceTo2D(player.Position) <= 30 && e.Position.DistanceTo(player.Position) > 1.5)
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{
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stages.Add(e.Stage);
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}
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@@ -182,6 +182,12 @@ namespace ReallifeGamemode.Server.Factions.Medic
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{
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var medic = PlayerService.GetPlayerByNameOrId(task.MedicName);
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var victim = PlayerService.GetPlayerByNameOrId(task.Victim);
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if(medic == null || victim == null)
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{
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continue;
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}
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task.Position = victim.Position;
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medic.TriggerEvent("updateHealCheckpoint", victim.Position.X, victim.Position.Y, victim.Position.Z);
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}
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@@ -180,6 +180,11 @@ namespace ReallifeGamemode.Server.Job
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public void MuellmannJobBeenden(Player player)
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{
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if(player == null || !player.IsLoggedIn())
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{
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return;
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}
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player.TriggerEvent("SERVER:MuellmannStatusFalse");
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player.TriggerEvent("SERVER:MuellmannBCSEntfernen");
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@@ -260,13 +260,13 @@ namespace ReallifeGamemode.Server.Managers
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UpdateCharacterCloth.LoadCharacterDefaults(targetPlayer);
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ChatService.SendMessage(targetPlayer, "!{02FCFF}Du wurdest von " + player.Name + " aus der Fraktion geworfen.");
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FactionHelper.ResetPlayer(targetPlayer, targetUser, dbContext);
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}
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}
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Medic.UpdateDutyMedics();
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targetUser.FactionRankId = null;
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targetUser.FactionId = null;
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targetUser.SetBlipAndNametagColor();
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ChatService.SendMessage(player, "!{02FCFF}Du hast " + targetUser.Name + " aus der Fraktion geworfen.");
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ChatService.SendMessage(player, "!{02FCFF}Du hast " + targetUser.Name + " aus der Fraktion geworfen.");
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dbContext.SaveChanges();
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}
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@@ -449,7 +449,7 @@ namespace ReallifeGamemode.Server.Managers
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[RemoteEvent("CLIENT:InteractionMenu_PlayerVehicleInteraction")]
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public void PlayerVehicleInteraction(Player player, int id, string selection)
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{
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using var dbContext = new DatabaseContext(true);
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using var dbContext = new DatabaseContext();
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var user = player.GetUser(dbContext);
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var userVehicle = dbContext.UserVehicles.Where(v => v.Id == id && v.UserId == user.Id).FirstOrDefault();
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@@ -467,7 +467,7 @@ namespace ReallifeGamemode.Server.Managers
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else if (selection == "Verkaufen")
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{
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var vehPrice = userVehicle.Price;
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var backPrice = (int)(vehPrice * 0.6);
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var backPrice = (int)(vehPrice * 0.4);
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user.BankAccount.Balance += backPrice;
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@@ -483,9 +483,14 @@ namespace ReallifeGamemode.Server.Managers
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[RemoteEvent("CLIENT:InteractionMenu_FactionVehicleInteraction")]
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public void FactionVehicleInteraction(Player player, int id, string selection)
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{
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using var dbContext = new DatabaseContext(true);
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using var dbContext = new DatabaseContext();
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var user = player.GetUser(dbContext);
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if(user.FactionId == null)
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{
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return;
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}
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var factionVehicle = dbContext.FactionVehicles.ToList().Where(v => v.Id == id && v.GetOwners().Contains(user.FactionId.Value)).FirstOrDefault();
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if (factionVehicle == null)
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{
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@@ -498,46 +503,42 @@ namespace ReallifeGamemode.Server.Managers
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{
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player.TriggerEvent("SERVER:Util_setWaypoint", veh.Position.X, veh.Position.Y);
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_FactionVehicleInteractionSell")]
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public void FactionVehicleInteractionSell(Player player, int id, string selection)
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{
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using var dbContext = new DatabaseContext(true);
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var user = player.GetUser(dbContext);
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var factionVehicle = dbContext.FactionVehicles.ToList().Where(v => v.Id == id && v.GetOwners().Contains(user.FactionId.Value)).FirstOrDefault();
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if (factionVehicle == null)
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else if (selection == "Verkaufen")
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{
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ChatService.ErrorMessage(player, "Das Fahrzeug wurde nicht gefunden");
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}
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GTANetworkAPI.Vehicle veh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
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if (selection == "Verkaufen")
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{
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if (dbContext.FactionVehicles.ToList().Where(f => f.GetOwners().Contains(user.FactionId.Value)).Count() <= 6)
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if (!user.FactionLeader)
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{
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ChatService.ErrorMessage(player, "Die Fraktion muss mindestens 6 Fahrzeuge besitzen");
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return;
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}
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if (factionVehicle.Model == VehicleHash.Policet || factionVehicle.Model == VehicleHash.Burrito3)
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if (user.Faction.StateOwned)
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{
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ChatService.ErrorMessage(player, "Der WT kann nicht verkauft werden");
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ChatService.ErrorMessage(player, "Der Fuhrpark der Staatsfraktionen kann über die Leaderverwaltung geändert werden");
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return;
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}
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var backPrice = factionVehicle.BuyPrice;
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var factionVehicleCount = dbContext.FactionVehicles.ToList().Where(v => v.Id == id && v.GetOwners().Contains(user.FactionId.Value)).Count();
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if(factionVehicleCount <= 6)
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{
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ChatService.ErrorMessage(player, "Die Fraktion braucht mindestens 6 Fahrzeuge");
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return;
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}
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var price = dbContext.ShopVehicles.Where(v => v.Model == factionVehicle.Model && v.Active).Select(s => new { s.Price }).FirstOrDefault();
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if (price == null)
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{
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ChatService.ErrorMessage(player, "Das Fahrzeug konnte nicht verkauft werden. Bitte melde dich bei der Leaderverwaltung");
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return;
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}
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var backPrice = (int)(price.Price * 1.5 * 0.4);
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user.Faction.BankAccount.Balance += backPrice;
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ChatService.SendMessage(player, $"~b~[INFO]~s~ Deine Fraktion hat durch den Autoverkauf ~g~{backPrice.ToMoneyString()}~s~ erhalten.");
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ChatService.SendMessage(player, $"~b~[INFO]~s~ Die Fraktionskasse ~g~{backPrice.ToMoneyString()}~s~ erhalten.");
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dbContext.FactionVehicles.Remove(factionVehicle);
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dbContext.SaveChanges();
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veh.Delete();
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veh?.Delete();
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}
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}
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@@ -33,11 +33,12 @@ namespace ReallifeGamemode.Server.Report
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return;
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}
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if (listReports.Count == 0)
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if (listReports.FindAll(e => (e.isAssigned() == false)).Count == 0)
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{
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ChatService.ErrorMessage(client, "Im Moment gibt es keine Tickets.");
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return;
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}
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User user = client.GetUser();
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List<string> listPlayers = new List<string>();
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List<string> listTicketnames = new List<string>();
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@@ -17,18 +17,13 @@ namespace ReallifeGamemode.Server.WeaponDeal
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private const int WEAPON_AMOUNT_COP_STUNGUN = 4;
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public static bool checkWeaponDbyVehicle(Vehicle vehicle)
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{
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if (!vehicle.HasData("WeaponDealLoad") || vehicle.GetData<bool>("WeaponDealLoad") == false)
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if ((vehicle.HasData("WeaponDealLoad") && vehicle.GetData<bool>("WeaponDealLoad") == true) ||
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(vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true))
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{
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return false;
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}
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if(!vehicle.HasData("weaponDeal") || vehicle.GetData<bool>("weapionDeal") == false)
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{
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return false;
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return true;
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}
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return true;
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return false;
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}
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[RemoteEvent("startWeaponDeal")]
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@@ -48,7 +43,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
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Vehicle fVeh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
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if (fVeh.HasData("weaponDeal") && fVeh.GetData<bool>("weaponDeal") == true)
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if (checkWeaponDbyVehicle(fVeh))
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{
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ChatService.ErrorMessage(client, "Es läuft aktuell schon ein Waffentransport");
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return;
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Reference in New Issue
Block a user