Änderung Busfahrer/Pilot Bugs fix siehe Forenbeitrag
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@@ -1,17 +1,22 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Job;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Services;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Server.Types;
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/**
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* @overview Life of German Reallife - Event Login (Login.cs)
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* @author VegaZ
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@@ -50,8 +55,37 @@ namespace ReallifeGamemode.Server.Events
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ChatService.BroadcastAdmin("!{#FFFF00}*** " + player.Name + " hat den Server verlassen", AdminLevel.MAPPING);
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}
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//Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
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JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
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if (job != null) job.StopJob(player, true);
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if (job != null)
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{
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
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{
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if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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{
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if (vehJ.GetJob().GetUsersInJob().Contains(player))
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{
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if (player.Vehicle != null)
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{
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player.Vehicle.ResetData("timerJobVehicleRespawn");
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
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ServerVehicleExtensions.Spawn(sVeh, player.Vehicle);
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}
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}
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}
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}
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JobManager jm = new JobManager();
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if (jm.playerTimersJobVehicleRespawn.ContainsKey(player))
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{
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jm.playerTimersJobVehicleRespawn[player].Stop();
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}
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player.ResetData("HatRoute");
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player.ResetData("PilotenBase");
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player.ResetData("JobVehicleFrei");
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job.StopJob(player);
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//ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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CheckPointHandle.DeleteCheckpoints(player);
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}
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using (var saveUser = new DatabaseContext())
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{
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