Änderung Busfahrer/Pilot Bugs fix siehe Forenbeitrag

This commit is contained in:
Mac_Slash
2020-05-04 03:04:44 +02:00
parent 4dd9afd355
commit 1937846fb2
16 changed files with 498 additions and 262 deletions

View File

@@ -1,17 +1,22 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Job;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Services;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Database;
using ReallifeGamemode.Server.Types;
/**
* @overview Life of German Reallife - Event Login (Login.cs)
* @author VegaZ
@@ -50,8 +55,37 @@ namespace ReallifeGamemode.Server.Events
ChatService.BroadcastAdmin("!{#FFFF00}*** " + player.Name + " hat den Server verlassen", AdminLevel.MAPPING);
}
//Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
if (job != null) job.StopJob(player, true);
if (job != null)
{
if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
{
if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
{
if (vehJ.GetJob().GetUsersInJob().Contains(player))
{
if (player.Vehicle != null)
{
player.Vehicle.ResetData("timerJobVehicleRespawn");
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
ServerVehicleExtensions.Spawn(sVeh, player.Vehicle);
}
}
}
}
JobManager jm = new JobManager();
if (jm.playerTimersJobVehicleRespawn.ContainsKey(player))
{
jm.playerTimersJobVehicleRespawn[player].Stop();
}
player.ResetData("HatRoute");
player.ResetData("PilotenBase");
player.ResetData("JobVehicleFrei");
job.StopJob(player);
//ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
CheckPointHandle.DeleteCheckpoints(player);
}
using (var saveUser = new DatabaseContext())
{