Änderung Busfahrer/Pilot Bugs fix siehe Forenbeitrag
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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@@ -49,20 +49,23 @@ namespace ReallifeGamemode.Server.Managers
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IQueryable<Door> NearDoors = dbContext.Doors.Where(d => d.Position.DistanceTo(player.Position) <= d.Radius);
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foreach (Door d in NearDoors)
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{
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if (!user.IsAdmin(AdminLevel.ADMIN) && (d.FactionId != user.FactionId || d.FactionId == null))
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if (d != null)
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{
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string lockState = "~r~Du hast kein Recht diese T\u00fcr " + (d.Locked == true ? "auf" : "ab") + "zuschlie\u00dfen!";
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player.SendNotification(lockState, true);
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continue;
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if (!user.IsAdmin(AdminLevel.ADMIN) && (d.FactionId != user.FactionId || d.FactionId == null))
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{
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string lockState = "~r~Du hast kein Recht diese T\u00fcr " + (d.Locked == true ? "auf" : "ab") + "zuschlie\u00dfen!";
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player.SendNotification(lockState, true);
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continue;
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}
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d.Locked = !d.Locked;
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string notStr = d.Name + " " + (d.Locked == false ? "~g~auf" : "~r~ab") + "geschlossen";
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player.SendNotification(notStr, true);
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NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, (d.Locked ? 1 : 0), 0.0f, 0.0f, 0.0f));
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}
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d.Locked = !d.Locked;
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string notStr = d.Name + " " + (d.Locked == false ? "~g~auf" : "~r~ab") + "geschlossen";
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player.SendNotification(notStr, true);
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NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, (d.Locked ? 1 : 0), 0.0f, 0.0f, 0.0f));
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}
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dbContext.SaveChanges();
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}
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