Änderung Busfahrer/Pilot Bugs fix siehe Forenbeitrag
This commit is contained in:
@@ -1,4 +1,4 @@
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using GTANetworkAPI;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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@@ -20,8 +20,6 @@ namespace ReallifeGamemode.Server.Managers
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{
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private static List<JobBase> _jobs = new List<JobBase>();
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private static System.Timers.Timer timerJobVehicleRespawn = new System.Timers.Timer(30000); //30 Sekunden Timer JobVehicleRespawn
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public static void LoadJobs()
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{
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IEnumerable<Type> jobTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => t.IsSubclassOf(typeof(JobBase)) && !t.IsAbstract);
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@@ -48,6 +46,8 @@ namespace ReallifeGamemode.Server.Managers
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public static List<JobBase> GetJobs() => _jobs.OrderBy(j => j.Id).ToList();
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public Dictionary<Player, PlayerTimer> playerTimersJobVehicleRespawn = new Dictionary<Player, PlayerTimer>();
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[RemoteEvent("CLIENT:JobCenter_CancelJob")]
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public void CancelJobEvent(Player player)
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{
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@@ -186,6 +186,7 @@ namespace ReallifeGamemode.Server.Managers
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[ServerEvent(Event.PlayerExitVehicle)]
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public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
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{
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh);
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User u = player.GetUser();
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if (u.JobId == null) return;
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@@ -197,87 +198,90 @@ namespace ReallifeGamemode.Server.Managers
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{
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if (u.JobId != 2)
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{
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//timerJobVehicleRespawn.Start();
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player.SetData("DelayTime", 30000);
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veh.SetData("timerJobVehicleRespawn", true);
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player.SetData("LastVehicle", veh);
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Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
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/*timerJobVehicleRespawn.AutoReset = false;
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timerJobVehicleRespawn.Elapsed += Timer30000_Elapsed;*/
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NAPI.Task.Run(() =>
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if (!player.HasData("JobVehicleFrei") || player.GetData<bool>("JobVehicleFrei") == false)
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{
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try
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player.SetData("DelayTime", 30000);
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veh.SetData("timerJobVehicleRespawn", true);
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player.SetData("LastVehicle", veh);
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player.SetData("LastSVehicle", sVeh);
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if (playerTimersJobVehicleRespawn.ContainsKey(player))
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{
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ChatService.SendMessage(player, "TimerAusgelöst");
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if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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{
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh);
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if (vehJ.GetJob().GetUsersInJob().Contains(player))
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{
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if (veh != null)
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{
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job.StopJob(player);
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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veh.ResetData("timerJobVehicleRespawn");
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CheckPointHandle.DeleteCheckpoints(player);
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ServerVehicleExtensions.Spawn(sVeh, veh);
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if (player.GetData<bool>("isDead") == false)
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{
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if (player.GetUser().JobId == 1)//Taxifahrer
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{
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//VehicleManager.DeleteVehicle(v);
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}
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if (player.GetUser().JobId == 2)//Müllmann
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{
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//VehicleManager.DeleteVehicle(v);
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}
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if (player.GetUser().JobId == 3)//Pilot
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{
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if (!player.HasData("PilotenBase2") || player.GetData<bool>("PilotenBase2") == false) //Sandyshores
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{
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player.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406);
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player.Heading = (-154.65234375f);
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}
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if (player.HasData("PilotenBase2") && player.GetData<bool>("PilotenBase2") == true) //LS Airport
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{
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player.Position = new Vector3(-1622.48, -3151.58, 13);
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player.Heading = (48.44f);
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}
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}
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if (player.GetUser().JobId == 4)//Busfahrer
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{
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player.Position = new Vector3(-535.46, -2144.97, 5.95);
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player.Heading = (57.03f);
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}
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}
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}
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}
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}
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playerTimersJobVehicleRespawn[player].Stop();
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}
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catch (ArgumentNullException e)
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{
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player.SendChatMessage("Timer gekillt1.");
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player.SendChatMessage($"{e} First exception caught.");
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}
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catch (Exception e)
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{
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player.SendChatMessage("Timer gekillt2.");
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player.SendChatMessage($"{e} First exception caught.");
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if (e.Data != null)
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{
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player.SendChatMessage("Timer gekillt3.");
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player.SendChatMessage($"{e} First exception caught.");
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}
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}
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}, delayTime: 30000);
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player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
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player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
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//job.StopJob(player);
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return;
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PlayerTimer playerTimer = new PlayerTimer(player, veh, 30000);
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playerTimer.Elapsed += PlayerTimer_Elapsed;
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playerTimersJobVehicleRespawn[player] = playerTimer;
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player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
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player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
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//job.StopJob(player);
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return;
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}
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if (player.HasData("JobVehicleFrei") && player.GetData<bool>("JobVehicleFrei") == true)
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{
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player.SetData("JobVehicleFrei", false);
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return;
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}
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}
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}
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}
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}
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private void PlayerTimer_Elapsed(Player player, Vehicle veh)
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{
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NAPI.Task.Run(() =>
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{
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//Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
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Vehicle LastVehicle = veh;
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JobBase job = GetJob(player.GetUser().JobId.Value);
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if (LastVehicle.GetServerVehicle() is JobVehicle vehJ)
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{
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if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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{
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if (vehJ.GetJob().GetUsersInJob().Contains(player))
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{
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if (LastVehicle != null)
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{
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LastVehicle.ResetData("timerJobVehicleRespawn");
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
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ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
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job.StopJob(player);
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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CheckPointHandle.DeleteCheckpoints(player);
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if (!player.HasData("isDead") || player.GetData<bool>("isDead") == false)
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{
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if (player.GetUser().JobId == 1)//Taxifahrer
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{
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//VehicleManager.DeleteVehicle(v);
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}
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if (player.GetUser().JobId == 2)//Müllmann
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{
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//VehicleManager.DeleteVehicle(v);
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}
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if (player.GetUser().JobId == 3)//Pilot
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{
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if (!player.HasData("PilotenBase") || player.GetData<int>("PilotenBase") == 1) //Sandyshores
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{
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player.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406);
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player.Heading = (-154.65234375f);
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}
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if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 2) //LS Airport
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{
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player.Position = new Vector3(-1622.48, -3151.58, 13);
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player.Heading = (48.44f);
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}
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}
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if (player.GetUser().JobId == 4)//Busfahrer
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{
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player.Position = new Vector3(-535.46, -2144.97, 5.95);
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player.Heading = (57.03f);
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}
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}
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}
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}
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}
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}
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});
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}
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[RemoteEvent("CLIENT:Job_StopJob")]
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public void StopJob(Player player)
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{
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@@ -298,8 +302,6 @@ namespace ReallifeGamemode.Server.Managers
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VehicleStreaming.SetEngineState(player.Vehicle, false);
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}
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//if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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//Vehicle v = player.Vehicle;
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job.StopJob(player);
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/*if (player.GetUser().JobId == 1)//Taxifahrer
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{
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@@ -313,19 +315,6 @@ namespace ReallifeGamemode.Server.Managers
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}
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if (player.GetUser().JobId == 3)//Pilot
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{
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/*if (LastVehicle != null)
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{
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if ((VehicleHash)LastVehicle.Model == VehicleHash.Cuban800)
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{
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player.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406);
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player.Heading = (-154.65234375f);
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}
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if ((VehicleHash)LastVehicle.Model == VehicleHash.Velum || (VehicleHash)LastVehicle.Model == VehicleHash.Velum2)
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{
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player.Position = new Vector3(-1615.156982421875, -3140.54833984375, 13.991917610168457);
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player.Heading = (60.65372848510742f);
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}
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}*/
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if (player.HasData("PilotenBase") || player.GetData<int>("PilotenBase") == 1) //Sandyshores
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{
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player.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406);
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@@ -341,19 +330,6 @@ namespace ReallifeGamemode.Server.Managers
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}
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if (player.GetUser().JobId == 4)//Busfahrer
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{
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/*if (LastVehicle != null)
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{
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if ((VehicleHash)LastVehicle.Model == VehicleHash.Bus || (VehicleHash)LastVehicle.Model == VehicleHash.Coach)
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{
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player.Position = new Vector3(-604.0092163085938, -2229.08447265625, 6.004401683807373);
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player.Heading = (17.64179039001465f);
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}
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if ((VehicleHash)LastVehicle.Model == VehicleHash.Tourbus)
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{
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player.Position = new Vector3(458.98468017578125, -657.942138671875, 27.58537483215332);
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player.Heading = (-8.147048950195312f);
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}
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}*/
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player.Position = new Vector3(-535.46, -2144.97, 5.95);
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player.Heading = (57.03f);
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}
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@@ -363,79 +339,20 @@ namespace ReallifeGamemode.Server.Managers
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LastVehicle.ResetData("timerJobVehicleRespawn");
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
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ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
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ChatService.SendMessage(player, $"~y~[JOB]~s~ LastVehicle1: {LastVehicle}");
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}
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ChatService.SendMessage(player, $"~y~[JOB]~s~ LastVehicle2: {LastVehicle}");
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if (playerTimersJobVehicleRespawn.ContainsKey(player))
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{
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playerTimersJobVehicleRespawn[player].Stop();
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}
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CheckPointHandle.DeleteCheckpoints(player);
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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}
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public void Timer30000_Elapsed(object sender, ElapsedEventArgs e)
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{
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NAPI.Task.Run(() =>
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{
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NAPI.Pools.GetAllPlayers().ForEach(p =>
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{
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NAPI.Pools.GetAllVehicles().ForEach(v =>
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{
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Vehicle LastVehicle = p.GetData<Vehicle>("LastVehicle");
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if (LastVehicle.GetServerVehicle() is JobVehicle vehJ)
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{
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if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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{
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JobBase job = GetJob(p.GetUser().JobId.Value);
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
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if (vehJ.GetJob().GetUsersInJob().Contains(p))
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{
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if (LastVehicle != null)
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{
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job.StopJob(p);
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ChatService.SendMessage(p, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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LastVehicle.ResetData("timerJobVehicleRespawn");
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CheckPointHandle.DeleteCheckpoints(p);
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ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
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if (p.GetData<bool>("isDead") == false)
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{
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if (p.GetUser().JobId == 1)//Taxifahrer
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{
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//VehicleManager.DeleteVehicle(v);
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}
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if (p.GetUser().JobId == 2)//Müllmann
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{
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//VehicleManager.DeleteVehicle(v);
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}
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if (p.GetUser().JobId == 3)//Pilot
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{
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if (!p.HasData("PilotenBase2") || p.GetData<bool>("PilotenBase2") == false) //Sandyshores
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{
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p.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406);
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p.Heading = (-154.65234375f);
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}
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if (p.HasData("PilotenBase2") && p.GetData<bool>("PilotenBase2") == true) //LS Airport
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{
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p.Position = new Vector3(-1622.48, -3151.58, 13);
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p.Heading = (48.44f);
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}
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}
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if (p.GetUser().JobId == 4)//Busfahrer
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{
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p.Position = new Vector3(-535.46, -2144.97, 5.95);
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p.Heading = (57.03f);
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}
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}
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}
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}
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}
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}
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});
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});
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});
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}
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[ServerEvent(Event.PlayerEnterVehicle)]
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public void JobManagerPlayerEnterVehicle(Player player, Vehicle veh, sbyte seat)
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{
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ServerVehicle sVeh = veh.GetServerVehicle();
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if (sVeh == null) return;
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//if (sVeh == null) return;
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if (seat != 0)
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{
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if (sVeh is JobVehicle jV && jV.JobId == 1) // Spieler steigt in Taxi ein
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@@ -473,47 +390,120 @@ namespace ReallifeGamemode.Server.Managers
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}
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}
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}
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else
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JobBase job = GetJob(player.GetUser().JobId.Value);
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if (job.GetUsersInJob().Contains(player))
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{
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ChatService.SendMessage(player, "Debug1");
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if (sVeh != null)
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{
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JobBase job = GetJob(player.GetUser().JobId.Value);
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if (job.GetUsersInJob().Contains(player))
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ChatService.SendMessage(player, "Debug2");
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if (sVeh is JobVehicle JV)
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{
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if (sVeh is JobVehicle JV)
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ChatService.SendMessage(player, "Debug3");
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if (player.GetUser().JobId == 3 || player.GetUser().JobId == 4)
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{
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if (player.GetUser().JobId == 3 || player.GetUser().JobId == 4)
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ChatService.SendMessage(player, "Debug4");
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if (seat == 0)
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{
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if (seat == 0)
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ChatService.SendMessage(player, "Debug5");
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JobVehicle c = new JobVehicle();
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if (JV.GetJob().GetUsersInJob().Contains(player))
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{
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JobVehicle c = new JobVehicle();
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if (JV.GetJob().GetUsersInJob().Contains(player))
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if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
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if (player.HasData("LastVehicle") && veh == player.GetData<Vehicle>("LastVehicle"))
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{
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//timerJobVehicleRespawn.Stop();
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ChatService.SendMessage(player, "Debug6");
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veh.SetData("timerJobVehicleRespawn", false);
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player.SetData("DelayTime", 0);
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if (playerTimersJobVehicleRespawn.ContainsKey(player))
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{
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playerTimersJobVehicleRespawn[player].Stop();
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}
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}
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else
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{
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if (player.GetData<bool>("HatRoute") == true)
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{
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StopJob(player);
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}
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}
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}
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else
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else ChatService.SendMessage(player, "Debug7");
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}
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else
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{
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ChatService.SendMessage(player, "Debug8");
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job.StopJob(player);
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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if (playerTimersJobVehicleRespawn.ContainsKey(player))
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{
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player.StopAnimation();
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return;
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playerTimersJobVehicleRespawn[player].Stop();
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}
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CheckPointHandle.DeleteCheckpoints(player);
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if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
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player.GetData<Vehicle>("LastVehicle").ResetData("timerJobVehicleRespawn");
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ServerVehicle nsSVeh = VehicleManager.GetServerVehicleFromVehicle(player.GetData<Vehicle>("LastVehicle"));
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ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle"));
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return;
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}
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}
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else
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}
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else
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{
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ChatService.SendMessage(player, "Debug9");
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job.StopJob(player);
|
||||
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
||||
if (playerTimersJobVehicleRespawn.ContainsKey(player))
|
||||
{
|
||||
job.StopJob(player);
|
||||
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
||||
veh.ResetData("timerJobVehicleRespawn");
|
||||
CheckPointHandle.DeleteCheckpoints(player);
|
||||
ServerVehicleExtensions.Spawn(sVeh, player.GetData<Vehicle>("LastVehicle"));
|
||||
player.StopAnimation();
|
||||
return;
|
||||
playerTimersJobVehicleRespawn[player].Stop();
|
||||
}
|
||||
CheckPointHandle.DeleteCheckpoints(player);
|
||||
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
|
||||
player.GetData<Vehicle>("LastVehicle").ResetData("timerJobVehicleRespawn");
|
||||
ServerVehicle nsSVeh = VehicleManager.GetServerVehicleFromVehicle(player.GetData<Vehicle>("LastVehicle"));
|
||||
ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle"));
|
||||
}
|
||||
}
|
||||
else if(sVeh !is JobVehicle || veh != null)
|
||||
{
|
||||
ChatService.SendMessage(player, "Debug10");
|
||||
job.StopJob(player);
|
||||
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
||||
if (playerTimersJobVehicleRespawn.ContainsKey(player))
|
||||
{
|
||||
playerTimersJobVehicleRespawn[player].Stop();
|
||||
}
|
||||
CheckPointHandle.DeleteCheckpoints(player);
|
||||
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
|
||||
player.GetData<Vehicle>("LastVehicle").ResetData("timerJobVehicleRespawn");
|
||||
ServerVehicle nsSVeh = VehicleManager.GetServerVehicleFromVehicle(player.GetData<Vehicle>("LastVehicle"));
|
||||
ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle"));
|
||||
}
|
||||
else if (sVeh is JobVehicle JV)
|
||||
{
|
||||
if (JV.JobId != player.GetUser().JobId)
|
||||
{
|
||||
ChatService.SendMessage(player, "Debug11");
|
||||
job.StopJob(player);
|
||||
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
||||
if (playerTimersJobVehicleRespawn.ContainsKey(player))
|
||||
{
|
||||
playerTimersJobVehicleRespawn[player].Stop();
|
||||
}
|
||||
CheckPointHandle.DeleteCheckpoints(player);
|
||||
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
|
||||
player.GetData<Vehicle>("LastVehicle").ResetData("timerJobVehicleRespawn");
|
||||
ServerVehicle nsSVeh = VehicleManager.GetServerVehicleFromVehicle(player.GetData<Vehicle>("LastVehicle"));
|
||||
ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle"));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ChatService.SendMessage(player, "Debug12");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ChatService.SendMessage(player, "Debug13");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user