Finalize Surgery
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@@ -23,6 +23,11 @@ const creatorCoords = {
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cameraLookAt: new mp.Vector3(402.8664, -996.4108, -98.5)
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};
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const surgeryCoords = {
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camera: new mp.Vector3(265.6026, -1340.2378, 25.000),
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cameraLookAt: new mp.Vector3(266.472, -1339.1357, 25.000)
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};
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const localPlayer = mp.players.local;
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export default function charCreator(globalData: IGlobalData) {
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@@ -218,7 +223,7 @@ export default function charCreator(globalData: IGlobalData) {
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let genderItem = new UIMenuListItem("Geschlecht", "~r~Dies setzt deine Einstellungen zur\u00fcck.", new ItemsCollection(["M\u00e4nnlich", "Weiblich"]));
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creatorMainMenu.AddItem(genderItem);
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creatorMainMenu.AddItem(new UIMenuItem("Eltern", "Eltern des Charakters."));
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creatorMainMenu.AddItem(new UIMenuItem("Gesichtsz\u00fcge", "Gesichtsz\u00fcge des Charakters."));
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creatorMainMenu.AddItem(new UIMenuItem("Gesichtsmerkmale", "Gesichtsmerkmale des Charakters."));
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creatorMainMenu.AddItem(new UIMenuItem("Aussehen", "Aussehen des Charakters."));
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creatorMainMenu.AddItem(new UIMenuItem("Haar & Farben", "Haare & Farben deines Charakters."));
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@@ -308,30 +313,29 @@ export default function charCreator(globalData: IGlobalData) {
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chestHairColorItem.Index
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];
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for (let i = 0; i < creatorMenus.length; i++) creatorMenus[i].Visible = false;
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mp.gui.chat.show(true);
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mp.game.ui.displayRadar(true);
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mp.game.ui.displayHud(true);
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localPlayer.freezePosition(false);
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localPlayer.setDefaultComponentVariation();
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localPlayer.setComponentVariation(2, Data.hairList[currentGender][hairItem.Index].ID, 0, 2);
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mp.game.cam.renderScriptCams(false, false, 0, true, false);
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mp.events.callRemote("creatorSave", currentGender, JSON.stringify(parentData), JSON.stringify(featureData), JSON.stringify(appearanceData), JSON.stringify(hairAndColors));
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globalData.InMenu = false;
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globalData.InMenu = false;
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leaveCreator();
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break;
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case 7:
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mp.events.callRemote("creator_Leave");
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globalData.InMenu = false;
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globalData.InMenu = false;
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if (isSurgery) mp.events.callRemote("surgeryLeave");
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leaveCreator();
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break;
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}
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});
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creatorMainMenu.MenuClose.on(() => {
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mp.events.callRemote("creator_Leave");
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globalData.InMenu = false;
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globalData.InMenu = false;
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if (isSurgery) {
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mp.events.callRemote("surgeryLeave");
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leaveCreator();
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} else {
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creatorMainMenu.Open();
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}
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});
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creatorMainMenu.Visible = false;
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@@ -552,12 +556,21 @@ export default function charCreator(globalData: IGlobalData) {
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creatorMenus.push(creatorHairMenu);
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// CREATOR HAIR & COLORS END
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var isSurgery = false;
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// EVENTS
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mp.events.add("toggleCreator", () => {
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mp.events.add("toggleCreator", (charExists) => {
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if (creatorCamera === undefined) {
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creatorCamera = mp.cameras.new("creatorCamera", creatorCoords.camera, new mp.Vector3(0, 0, 0), 45);
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creatorCamera.pointAtCoord(creatorCoords.cameraLookAt.x, creatorCoords.cameraLookAt.y, creatorCoords.cameraLookAt.z);
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creatorCamera.setActive(true);
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if (charExists) {
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creatorCamera = mp.cameras.new("creatorCamera", surgeryCoords.camera, new mp.Vector3(0, 0, 0), 45);
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creatorCamera.pointAtCoord(surgeryCoords.cameraLookAt.x, surgeryCoords.cameraLookAt.y, surgeryCoords.cameraLookAt.z);
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creatorCamera.setActive(true);
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isSurgery = true;
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} else {
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creatorCamera = mp.cameras.new("creatorCamera", creatorCoords.camera, new mp.Vector3(0, 0, 0), 45);
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creatorCamera.pointAtCoord(creatorCoords.cameraLookAt.x, creatorCoords.cameraLookAt.y, creatorCoords.cameraLookAt.z);
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creatorCamera.setActive(true);
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}
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globalData.InMenu = true;
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globalData.InMenu = true;
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@@ -569,14 +582,28 @@ export default function charCreator(globalData: IGlobalData) {
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localPlayer.clearTasksImmediately();
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localPlayer.freezePosition(true);
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mp.game.cam.renderScriptCams(true, false, 0, true, false);
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}
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});
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mp.events.add("sendToServer", (characterData) => {
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mp.events.callRemote("creatorSave", characterData);
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});
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creatorMenus.forEach(menu => {
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menu.Visible = false;
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})
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function leaveCreator() {
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mp.gui.chat.show(true);
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mp.game.ui.displayRadar(true);
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mp.game.ui.displayHud(true);
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localPlayer.freezePosition(false);
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mp.game.cam.renderScriptCams(false, false, 0, true, false);
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creatorCamera.destroy(true);
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globalData.InMenu = false;
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globalData.InMenu = false;
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if (isSurgery) isSurgery = false;
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}
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}
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