Finalize Surgery

This commit is contained in:
VegaZ
2021-05-03 19:10:14 +02:00
parent 36f2517844
commit 19f0810918
7 changed files with 243 additions and 146 deletions

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@@ -2,32 +2,32 @@
const mothers = [21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 45];
const fatherNames = ["Benjamin", "Daniel", "Joshua", "Noah", "Andrew", "Juan", "Alex", "Isaac", "Evan", "Ethan", "Vincent", "Angel", "Diego", "Adrian", "Gabriel", "Michael", "Santiago", "Kevin", "Louis", "Samuel", "Anthony", "Claude", "Niko", "John"];
const motherNames = ["Hannah", "Aubrey", "Jasmine", "Gisele", "Amelia", "Isabella", "Zoe", "Ava", "Camila", "Violet", "Sophia", "Evelyn", "Nicole", "Ashley", "Gracie", "Brianna", "Natalie", "Olivia", "Elizabeth", "Charlotte", "Emma", "Misty"];
const featureNames = ["Nose Width", "Nose Bottom Height", "Nose Tip Length", "Nose Bridge Depth", "Nose Tip Height", "Nose Broken", "Brow Height", "Brow Depth", "Cheekbone Height", "Cheekbone Width", "Cheek Depth", "Eye Size", "Lip Thickness", "Jaw Width", "Jaw Shape", "Chin Height", "Chin Depth", "Chin Width", "Chin Indent", "Neck Width"];
const appearanceNames = ["Blemishes", "Facial Hair", "Eyebrows", "Ageing", "Makeup", "Blush", "Complexion", "Sun Damage", "Lipstick", "Moles & Freckles", "Chest Hair"];
const featureNames = ["Nasenbreite", "Nasenbodenhöhe", "Nasenspitzenlänge", "Nasenrückentiefe", "Nasenspitzenhöhe", "Nasenbruch", "Augenbrauenhöhe", "Augenbrauentiefe", "Wangenknochenhöhe", "Wangenknochenbreite", "Wangentiefe", "Augengröße", "Lippenvolumen", "Kieferweite", "Kieferform", "Kinnhöhe", "Kinntiefe", "Kinnweite", "Kinnbeule", "Nackenbreite"];
const appearanceNames = ["Gesichtsmakel", "Gesichtsbehaarung", "Augenbrauen", "Alterung", "Makeup", "Errötungen", "Teint", "Sonnenschaden", "Lippenstift", "Muttermale & Sommersprossen", "Brustbehaarung"];
const appearanceItemNames = [
// blemishes
["None", "Measles", "Pimples", "Spots", "Break Out", "Blackheads", "Build Up", "Pustules", "Zits", "Full Acne", "Acne", "Cheek Rash", "Face Rash", "Picker", "Puberty", "Eyesore", "Chin Rash", "Two Face", "T Zone", "Greasy", "Marked", "Acne Scarring", "Full Acne Scarring", "Cold Sores", "Impetigo"],
["Keine", "Masern", "Pickel", "Flecken", "Ausbruch", "Mitesser", "Aufbau", "Pusteln", "Pickel", "Vollakne", "Akne", "Wangenausschlag", "Gesichtsausschlag", "Picker", "Pubertät", "Schandfleck", "Kinnausschlag", "Zwei Gesichter", "T Zone", "Fettig", "Gekennzeichnet", "Aknenarben", "Vollakne Narben", "Fieberbläschen", "Eiterflechte"],
// facial hair
["None", "Light Stubble", "Balbo", "Circle Beard", "Goatee", "Chin", "Chin Fuzz", "Pencil Chin Strap", "Scruffy", "Musketeer", "Mustache", "Trimmed Beard", "Stubble", "Thin Circle Beard", "Horseshoe", "Pencil and 'Chops", "Chin Strap Beard", "Balbo and Sideburns", "Mutton Chops", "Scruffy Beard", "Curly", "Curly & Deep Stranger", "Handlebar", "Faustic", "Otto & Patch", "Otto & Full Stranger", "Light Franz", "The Hampstead", "The Ambrose", "Lincoln Curtain"],
["Keine", "Leichte Stoppeln", "Balbo", "Kreis Bart", "Spitzbart", "Kinn", "Kinn Flaum", "Pencil Chin Strap", "Scruffy", "Musketier", "Schnurrbart", "Getrimmt", "Stoppelbart", "Dünner Kreis Bart", "Hufeisen", "Koteletten", "Kinnriemen Bart", "Balbo und Koteletten", "Koteletten 2", "Schäbiger Bart", "Lockig", "Lockig", "Lenker Bart", "Faustisch", "Otto & Patch", "Otto & Full Stranger", "Light Franz", "The Hampstead", "Der Ambrosius", "Lincoln Curtain"],
// eyebrows
["None", "Balanced", "Fashion", "Cleopatra", "Quizzical", "Femme", "Seductive", "Pinched", "Chola", "Triomphe", "Carefree", "Curvaceous", "Rodent", "Double Tram", "Thin", "Penciled", "Mother Plucker", "Straight and Narrow", "Natural", "Fuzzy", "Unkempt", "Caterpillar", "Regular", "Mediterranean", "Groomed", "Bushels", "Feathered", "Prickly", "Monobrow", "Winged", "Triple Tram", "Arched Tram", "Cutouts", "Fade Away", "Solo Tram"],
["Keine", "Ausbalanciert", "Fashion", "Kleopatra", "Fragend", "Weiblich", "Verführerisch", "Geklemmt", "Chola", "Triomphe", "Sorglos", "Kurvenreich", "Nagetier", "Double Tram", "Dünn", "Gezeichnet", "Mother Plucker", "Gerade und schmal", "Natürlich", "Flaumig", "Ungepflegt", "Raupe", "Regulär", "Mediterran", "Gepflegt", "Scheffel", "Gefiedert", "Stachelig", "Monobraue", "Geflügelt", "Triple Tram", "Arched Tram", "Ausschnitte", "Verblassen", "Solo Tram"],
// ageing
["None", "Crow's Feet", "First Signs", "Middle Aged", "Worry Lines", "Depression", "Distinguished", "Aged", "Weathered", "Wrinkled", "Sagging", "Tough Life", "Vintage", "Retired", "Junkie", "Geriatric"],
["Keine", "Krähenfüße ", "Erste Anzeichen", "Im mittleren Alter", "Sorgenfalten", "Depression", "Ausgezeichnet", "Alt", "Verwittert", "Faltig", "Durchhängen", "Hartes Leben", "Vintage", "Im Ruhestand", "Junkie", "Geriatrisch"],
// makeup
["None", "Smoky Black", "Bronze", "Soft Gray", "Retro Glam", "Natural Look", "Cat Eyes", "Chola", "Vamp", "Vinewood Glamour", "Bubblegum", "Aqua Dream", "Pin Up", "Purple Passion", "Smoky Cat Eye", "Smoldering Ruby", "Pop Princess"],
["Keine", "Smoky Black", "Bronze", "Soft Gray", "Retro Glam", "Natural Look", "Cat Eyes", "Chola", "Vamp", "Vinewood Glamour", "Bubblegum", "Aqua Dream", "Pin Up", "Purple Passion", "Smoky Cat Eye", "Smoldering Ruby", "Pop Princess"],
// blush
["None", "Full", "Angled", "Round", "Horizontal", "High", "Sweetheart", "Eighties"],
["Keine", "Voll", "Abgewinkelt", "Rund", "Horizontal", "Hoch", "Sweetheart", "Achtziger Jahre"],
// complexion
["None", "Rosy Cheeks", "Stubble Rash", "Hot Flush", "Sunburn", "Bruised", "Alchoholic", "Patchy", "Totem", "Blood Vessels", "Damaged", "Pale", "Ghostly"],
["Keine", "Rosige Wangen", "Stoppelausschlag", "Hitzewallungen", "Sonnenbrand", "Gequetscht", "AlkoholikerIn", "Lückenhaft", "Totem", "Blutgefäße", "Beschädigt", "Blass", "Gespenstisch"],
// sun damage
["None", "Uneven", "Sandpaper", "Patchy", "Rough", "Leathery", "Textured", "Coarse", "Rugged", "Creased", "Cracked", "Gritty"],
["Keine", "Ungleichmäßig", "Sandpapier", "Lückenhaft", "Rau", "Lederig", "Strukturiert", "Grob", "Robust", "Zerknittert", "Gebrochen", "Grobkörnig"],
// lipstick
["None", "Color Matte", "Color Gloss", "Lined Matte", "Lined Gloss", "Heavy Lined Matte", "Heavy Lined Gloss", "Lined Nude Matte", "Liner Nude Gloss", "Smudged", "Geisha"],
["Keine", "Color Matte", "Color Gloss", "Lined Matte", "Lined Gloss", "Heavy Lined Matte", "Heavy Lined Gloss", "Lined Nude Matte", "Liner Nude Gloss", "Smudged", "Geisha"],
// freckles
["None", "Cherub", "All Over", "Irregular", "Dot Dash", "Over the Bridge", "Baby Doll", "Pixie", "Sun Kissed", "Beauty Marks", "Line Up", "Modelesque", "Occasional", "Speckled", "Rain Drops", "Double Dip", "One Sided", "Pairs", "Growth"],
["Keine", "Cherub", "All Over", "Irregular", "Dot Dash", "Over the Bridge", "Baby Doll", "Pixie", "Sun Kissed", "Beauty Marks", "Line Up", "Modelesque", "Occasional", "Speckled", "Rain Drops", "Double Dip", "One Sided", "Pairs", "Growth"],
// chest hair
["None", "Natural", "The Strip", "The Tree", "Hairy", "Grisly", "Ape", "Groomed Ape", "Bikini", "Lightning Bolt", "Reverse Lightning", "Love Heart", "Chestache", "Happy Face", "Skull", "Snail Trail", "Slug and Nips", "Hairy Arms"]
["Keine", "Natural", "The Strip", "The Tree", "Hairy", "Grisly", "Ape", "Groomed Ape", "Bikini", "Lightning Bolt", "Reverse Lightning", "Love Heart", "Chestache", "Happy Face", "Skull", "Snail Trail", "Slug and Nips", "Hairy Arms"]
];
const hairList = [

View File

@@ -23,6 +23,11 @@ const creatorCoords = {
cameraLookAt: new mp.Vector3(402.8664, -996.4108, -98.5)
};
const surgeryCoords = {
camera: new mp.Vector3(265.6026, -1340.2378, 25.000),
cameraLookAt: new mp.Vector3(266.472, -1339.1357, 25.000)
};
const localPlayer = mp.players.local;
export default function charCreator(globalData: IGlobalData) {
@@ -218,7 +223,7 @@ export default function charCreator(globalData: IGlobalData) {
let genderItem = new UIMenuListItem("Geschlecht", "~r~Dies setzt deine Einstellungen zur\u00fcck.", new ItemsCollection(["M\u00e4nnlich", "Weiblich"]));
creatorMainMenu.AddItem(genderItem);
creatorMainMenu.AddItem(new UIMenuItem("Eltern", "Eltern des Charakters."));
creatorMainMenu.AddItem(new UIMenuItem("Gesichtsz\u00fcge", "Gesichtsz\u00fcge des Charakters."));
creatorMainMenu.AddItem(new UIMenuItem("Gesichtsmerkmale", "Gesichtsmerkmale des Charakters."));
creatorMainMenu.AddItem(new UIMenuItem("Aussehen", "Aussehen des Charakters."));
creatorMainMenu.AddItem(new UIMenuItem("Haar & Farben", "Haare & Farben deines Charakters."));
@@ -308,30 +313,29 @@ export default function charCreator(globalData: IGlobalData) {
chestHairColorItem.Index
];
for (let i = 0; i < creatorMenus.length; i++) creatorMenus[i].Visible = false;
mp.gui.chat.show(true);
mp.game.ui.displayRadar(true);
mp.game.ui.displayHud(true);
localPlayer.freezePosition(false);
localPlayer.setDefaultComponentVariation();
localPlayer.setComponentVariation(2, Data.hairList[currentGender][hairItem.Index].ID, 0, 2);
mp.game.cam.renderScriptCams(false, false, 0, true, false);
mp.events.callRemote("creatorSave", currentGender, JSON.stringify(parentData), JSON.stringify(featureData), JSON.stringify(appearanceData), JSON.stringify(hairAndColors));
globalData.InMenu = false;
globalData.InMenu = false;
leaveCreator();
break;
case 7:
mp.events.callRemote("creator_Leave");
globalData.InMenu = false;
globalData.InMenu = false;
if (isSurgery) mp.events.callRemote("surgeryLeave");
leaveCreator();
break;
}
});
creatorMainMenu.MenuClose.on(() => {
mp.events.callRemote("creator_Leave");
globalData.InMenu = false;
globalData.InMenu = false;
if (isSurgery) {
mp.events.callRemote("surgeryLeave");
leaveCreator();
} else {
creatorMainMenu.Open();
}
});
creatorMainMenu.Visible = false;
@@ -552,12 +556,21 @@ export default function charCreator(globalData: IGlobalData) {
creatorMenus.push(creatorHairMenu);
// CREATOR HAIR & COLORS END
var isSurgery = false;
// EVENTS
mp.events.add("toggleCreator", () => {
mp.events.add("toggleCreator", (charExists) => {
if (creatorCamera === undefined) {
creatorCamera = mp.cameras.new("creatorCamera", creatorCoords.camera, new mp.Vector3(0, 0, 0), 45);
creatorCamera.pointAtCoord(creatorCoords.cameraLookAt.x, creatorCoords.cameraLookAt.y, creatorCoords.cameraLookAt.z);
creatorCamera.setActive(true);
if (charExists) {
creatorCamera = mp.cameras.new("creatorCamera", surgeryCoords.camera, new mp.Vector3(0, 0, 0), 45);
creatorCamera.pointAtCoord(surgeryCoords.cameraLookAt.x, surgeryCoords.cameraLookAt.y, surgeryCoords.cameraLookAt.z);
creatorCamera.setActive(true);
isSurgery = true;
} else {
creatorCamera = mp.cameras.new("creatorCamera", creatorCoords.camera, new mp.Vector3(0, 0, 0), 45);
creatorCamera.pointAtCoord(creatorCoords.cameraLookAt.x, creatorCoords.cameraLookAt.y, creatorCoords.cameraLookAt.z);
creatorCamera.setActive(true);
}
globalData.InMenu = true;
globalData.InMenu = true;
@@ -569,14 +582,28 @@ export default function charCreator(globalData: IGlobalData) {
localPlayer.clearTasksImmediately();
localPlayer.freezePosition(true);
mp.game.cam.renderScriptCams(true, false, 0, true, false);
}
});
mp.events.add("sendToServer", (characterData) => {
mp.events.callRemote("creatorSave", characterData);
});
creatorMenus.forEach(menu => {
menu.Visible = false;
})
function leaveCreator() {
mp.gui.chat.show(true);
mp.game.ui.displayRadar(true);
mp.game.ui.displayHud(true);
localPlayer.freezePosition(false);
mp.game.cam.renderScriptCams(false, false, 0, true, false);
creatorCamera.destroy(true);
globalData.InMenu = false;
globalData.InMenu = false;
if (isSurgery) isSurgery = false;
}
}

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@@ -22,25 +22,16 @@ const localPlayer = mp.players.local;
export default function charSurgery(globalData: IGlobalData) {
var creatorCamera: CameraMp;
var newCharacter: PlayerCharacterData;
// color arrays
var hairColors = [];
for (var i = 0; i < Data.maxHairColor; i++) hairColors.push(i.toString());
var blushColors = [];
for (var i = 0; i < Data.maxBlushColor; i++) blushColors.push(i.toString());
var lipstickColors = [];
for (var i = 0; i < Data.maxLipstickColor; i++) lipstickColors.push(i.toString());
var activeSurgery: boolean = false;
var saveCharacter: PlayerCharacterData;
var characterData: PlayerCharacterData;
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
var creatorMainMenu: NativeUI.Menu;
var debugString = [0, 0, 0, 0, 0];
var debugString = [0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0];
mp.events.add("render", () => {
mp.game.graphics.drawText(debugString.toString(), [0.5, 0.1],
@@ -55,11 +46,13 @@ export default function charSurgery(globalData: IGlobalData) {
mp.events.add("toggleSurgery", (jsonCharacterData: string) => {
if (!mp.cameras.exists(creatorCamera)) {
activeSurgery = true;
debugString[0] = 1;
characterData = JSON.parse(jsonCharacterData);
debugString[1] = 1;
saveCharacter = characterData;
debugString[1] = 2;
loadCharacterData();
debugString[2] = 1;
debugString[2] = 3;
creatorCamera = mp.cameras.new("creatorCamera", creatorCoords.camera, new mp.Vector3(0, 0, 0), 45);
creatorCamera.pointAtCoord(creatorCoords.cameraLookAt.x, creatorCoords.cameraLookAt.y, creatorCoords.cameraLookAt.z);
creatorCamera.setActive(true);
@@ -72,7 +65,8 @@ export default function charSurgery(globalData: IGlobalData) {
localPlayer.clearTasksImmediately();
localPlayer.freezePosition(true);
mp.game.cam.renderScriptCams(true, false, 0, true, false);
debugString[3] = 1;
debugString[3] = 4;
applyCreatorOutfit();
getCharacterMainMenu();
}
});
@@ -132,31 +126,32 @@ export default function charSurgery(globalData: IGlobalData) {
];
}
//HAUPTMENÜ
function getCharacterMainMenu(): NativeUI.Menu {
creatorMainMenu = new Menu("Chirurg", "", new Point(0, screenRes.y / 3), null, null);
creatorMainMenu.Visible = false;
debugString[4] = 5;
var genderItem = new UIMenuListItem("Geschlecht", "~r~Dies setzt deine Einstellungen zurück.", new ItemsCollection(["Männlich", "Weiblich"]));
creatorMainMenu.AddItem(genderItem);
genderItem.Index = characterData.Gender == false ? 0 : 1;
debugString[5] = 6;
var parentsItem = new UIMenuItem("Eltern", "Eltern des Charakters.");
creatorMainMenu.AddItem(parentsItem);
creatorMainMenu.BindMenuToItem(getParentsMenu(creatorMainMenu), parentsItem);
var featureItem = new UIMenuItem("Gesichtszüge", "Gesichtszüge des Charakters.")
debugString[6] = 7;
var featureItem = new UIMenuItem("Gesichtsmerkmale", "Gesichtsmerkmale des Charakters.")
creatorMainMenu.AddItem(featureItem);
creatorMainMenu.BindMenuToItem(getFeaturesMenu(creatorMainMenu), featureItem);
debugString[7] = 8;
var appearanceItem = new UIMenuItem("Aussehen", "Aussehen des Charakters.")
creatorMainMenu.AddItem(appearanceItem);
creatorMainMenu.BindMenuToItem(getAppearanceMenu(creatorMainMenu), appearanceItem);
debugString[8] = 9;
var hairAndColorItem = new UIMenuItem("Haar & Farben", "Haare & Farben deines Charakters.")
creatorMainMenu.AddItem(hairAndColorItem);
creatorMainMenu.BindMenuToItem(getHairAndColorMenu(creatorMainMenu), hairAndColorItem);
debugString[9] = 10;
//Charakterdrehung
var angles = [];
@@ -164,14 +159,14 @@ export default function charSurgery(globalData: IGlobalData) {
var angleItem = new UIMenuListItem("Drehung", "", new ItemsCollection(angles));
creatorMainMenu.AddItem(angleItem);
var saveItem = new UIMenuItem("Erstellen", "Erstellt deinen Charakter.");
var saveItem = new UIMenuItem("Operieren", "Der Chirurg macht die Arbeit, lehn dich zurück");
saveItem.BackColor = new Color(13, 71, 161);
saveItem.HighlightedBackColor = new Color(25, 118, 210);
creatorMainMenu.AddItem(saveItem);
creatorMainMenu.ListChange.on((item, listIndex) => {
if (item === genderItem) {
newCharacter.Gender = listIndex;
saveCharacter.Gender = <boolean>listIndex;
mp.events.callRemote("creator_GenderChange", listIndex);
setTimeout(() => {
@@ -179,9 +174,9 @@ export default function charSurgery(globalData: IGlobalData) {
applyCreatorOutfit();
angleItem.Index = 0;
resetParents();
//resetParentsMenu(true);
//resetFeaturesMenu(true);
//resetAppearanceMenu(true);
resetFeatures();
resetAppearance();
}, 200);
} else if (item === angleItem) {
localPlayer.setHeading(parseFloat(angleItem.SelectedValue));
@@ -192,46 +187,46 @@ export default function charSurgery(globalData: IGlobalData) {
creatorMainMenu.MenuClose.on(() => {
leaveCreator();
});
creatorMainMenu.Visible = true;
return creatorMainMenu;
}
var fatherItem: NativeUI.UIMenuListItem;
var motherItem: NativeUI.UIMenuListItem;
var similarityItem: NativeUI.UIMenuListItem;
var skinSimilarityItem: NativeUI.UIMenuListItem;
var creatorParentsMenu: NativeUI.Menu;
//MENÜ FÜR ELTERN
function getParentsMenu(parentMenu: NativeUI.Menu): NativeUI.Menu {
var similarities = [];
for (var i = 0; i <= 100; i++) similarities.push(i + "%");
var creatorParentsMenu = new Menu("Eltern", "", new Point(0, screenRes.y / 3), null, null);
creatorParentsMenu = new Menu("Eltern", "", new Point(0, screenRes.y / 3), null, null);
creatorParentsMenu.Visible = false;
var fatherItem = new UIMenuListItem("Vater", "Dem Charakter sein Vadda.", new ItemsCollection(Data.fatherNames));
fatherItem = new UIMenuListItem("Vater", "Dem Charakter sein Vadda.", new ItemsCollection(Data.fatherNames));
creatorParentsMenu.AddItem(fatherItem);
fatherItem.Index = characterData.Father;
//fatherItem.Index = characterData.Father;
var motherItem = new UIMenuListItem("Mutter", "Dem Charakter seine Mudda.", new ItemsCollection(Data.motherNames));
motherItem = new UIMenuListItem("Mutter", "Dem Charakter seine Mudda.", new ItemsCollection(Data.motherNames));
creatorParentsMenu.AddItem(motherItem);
motherItem.Index = characterData.Mother;
//motherItem.Index = characterData.Mother;
var similarityItem = new UIMenuListItem("\u00c4hnlichkeit", "\u00c4hnlichkeit zu den Eltern.\n(niedriger = feminin, h\u00f6her = maskulin)", new ItemsCollection(similarities));
similarityItem = new UIMenuListItem("\u00c4hnlichkeit", "\u00c4hnlichkeit zu den Eltern.\n(niedriger = feminin, h\u00f6her = maskulin)", new ItemsCollection(similarities));
creatorParentsMenu.AddItem(similarityItem);
similarityItem.Index = characterData.Similarity;
//similarityItem.Index = characterData.Similarity;
var skinSimilarityItem = new UIMenuListItem("Hautfarbe", "Hautfarben \u00c4hnlichkeit zu den Eltern.\n(niedriger = Mutter, h\u00f6her = Vater)", new ItemsCollection(similarities));
skinSimilarityItem = new UIMenuListItem("Hautfarbe", "Hautfarben \u00c4hnlichkeit zu den Eltern.\n(niedriger = Mutter, h\u00f6her = Vater)", new ItemsCollection(similarities));
creatorParentsMenu.AddItem(skinSimilarityItem);
skinSimilarityItem.Index = characterData.SkinSimilarity;
//skinSimilarityItem.Index = characterData.SkinSimilarity;
var resetItem = new UIMenuItem("Zurücksetzen", "~r~Setzt die Eltern zurück. :'(");
creatorParentsMenu.AddItem(resetItem);
creatorParentsMenu.ItemSelect.on((item, index) => {
switch (item) {
case resetItem:
fatherItem.Index = characterData.Father;
motherItem.Index = characterData.Mother;
similarityItem.Index = characterData.Similarity;//(currentGender === 0) ? 100 : 0;
skinSimilarityItem.Index = characterData.SkinSimilarity;//(currentGender === 0) ? 100 : 0;
resetParents();
//creatorParentsMenu.RefreshIndex();
break;
if (item == resetItem) {
resetParents();
}
});
@@ -239,52 +234,43 @@ export default function charSurgery(globalData: IGlobalData) {
updateParents();
});
creatorParentsMenu.RefreshIndex();
debugString[10] = 11;
return creatorParentsMenu;
}
function updateParents() {
localPlayer.setHeadBlendData(
// shape
Data.mothers[newCharacter.Mother],
Data.fathers[newCharacter.Father],
Data.mothers[motherItem.Index],
Data.fathers[fatherItem.Index],
0,
// skin
Data.mothers[newCharacter.Mother],
Data.fathers[newCharacter.Father],
Data.mothers[motherItem.Index],
Data.fathers[fatherItem.Index],
0,
// mixes
newCharacter.Similarity * 0.01,
newCharacter.SkinSimilarity * 0.01,
similarityItem.Index * 0.01,
skinSimilarityItem.Index * 0.01,
0.0,
false
);
}
function resetParents() {
localPlayer.setHeadBlendData(
// shape
Data.mothers[characterData.Mother],
Data.fathers[characterData.Father],
0,
function resetParents(refresh = false) {
fatherItem.Index = 0;//characterData.Father.valueOf();
motherItem.Index = 0;//characterData.Mother.valueOf();
similarityItem.Index = (characterData.Gender == false) ? 100 : 0; //characterData.Similarity.valueOf();//
skinSimilarityItem.Index = (characterData.Gender == false) ? 100 : 0;//characterData.SkinSimilarity.valueOf();
// skin
Data.mothers[characterData.Mother],
Data.fathers[characterData.Father],
0,
// mixes
characterData.Similarity * 0.01,
characterData.SkinSimilarity * 0.01,
0.0,
false
);
updateParents();
if (refresh) creatorParentsMenu.RefreshIndex();
}
//Menü für Gesichtsmerkmale
var featureItems = [];
function getFeaturesMenu(parentMenu: NativeUI.Menu): NativeUI.Menu {
@@ -293,13 +279,13 @@ export default function charSurgery(globalData: IGlobalData) {
var creatorFeaturesMenu = new Menu("Gesichtsmerkmale", "", new Point(0, screenRes.y / 3), null, null);
creatorFeaturesMenu.Visible = false;
debugString[6] = 7;
for (var i = 0; i < Data.featureNames.length; i++) {
var tempFeatureItem = new UIMenuListItem(Data.featureNames[i], "", new ItemsCollection(features));
tempFeatureItem.Index = 100;
featureItems.push(tempFeatureItem);
creatorFeaturesMenu.AddItem(tempFeatureItem);
tempFeatureItem.Index = loadedFeatures[i];
//tempFeatureItem.Index = loadedFeatures[i];
}
var resetItem = new UIMenuItem("Zurücksetzen", "~r~Setzt Gesichtsmerkmale zurück.");
@@ -308,10 +294,7 @@ export default function charSurgery(globalData: IGlobalData) {
creatorFeaturesMenu.ItemSelect.on((item, index) => {
switch (item) {
case resetItem:
for (var i = 0; i < Data.featureNames.length; i++) {
featureItems[i].Index = loadedFeatures[i];
updateFaceFeature(i);
}
resetFeatures();
break;
}
});
@@ -320,16 +303,24 @@ export default function charSurgery(globalData: IGlobalData) {
updateFaceFeature(featureItems.indexOf(item));
});
creatorFeaturesMenu.RefreshIndex();
debugString[11] = 12;
return creatorFeaturesMenu;
}
function resetFeatures() {
for (let i = 0; i < Data.featureNames.length; i++) {
featureItems[i].Index = 100;
updateFaceFeature(i);
}
}
function updateFaceFeature(index) {
localPlayer.setFaceFeature(index, parseFloat(featureItems[index].SelectedValue));
}
var appearanceItems = [];
var appearanceOpacityItems = [];
//Menü für Aussehen
function getAppearanceMenu(parentMenu: NativeUI.Menu): NativeUI.Menu {
@@ -338,7 +329,7 @@ export default function charSurgery(globalData: IGlobalData) {
var creatorAppearanceMenu = new Menu("Aussehen", "", new Point(0, screenRes.y / 3), null, null);
creatorAppearanceMenu.Visible = false;
debugString[7] = 8;
for (var i = 0; i < Data.appearanceNames.length; i++) {
var items = [];
for (var j = 0, max = mp.game.ped.getNumHeadOverlayValues(i); j <= max; j++) items.push(Data.appearanceItemNames[i][j] === undefined ? j.toString() : Data.appearanceItemNames[i][j]);
@@ -346,13 +337,13 @@ export default function charSurgery(globalData: IGlobalData) {
var tempAppearanceItem = new UIMenuListItem(Data.appearanceNames[i], "", new ItemsCollection(items));
appearanceItems.push(tempAppearanceItem);
creatorAppearanceMenu.AddItem(tempAppearanceItem);
tempAppearanceItem.Index = loadedAppearance[i];
//tempAppearanceItem.Index = loadedAppearance[i];
var tempAppearanceOpacityItem = new UIMenuListItem(Data.appearanceNames[i] + " Transparenz", "", new ItemsCollection(opacities));
tempAppearanceOpacityItem.Index = 100;
appearanceOpacityItems.push(tempAppearanceOpacityItem);
creatorAppearanceMenu.AddItem(tempAppearanceOpacityItem);
tempAppearanceOpacityItem.Index = loadedAppearanceOpacity[i];
//tempAppearanceOpacityItem.Index = loadedAppearanceOpacity[i];
}
var resetItem = new UIMenuItem("Zurücksetzen", "~r~Setzt das Aussehen zurück.");
@@ -361,7 +352,7 @@ export default function charSurgery(globalData: IGlobalData) {
creatorAppearanceMenu.ItemSelect.on((item, index) => {
switch (item) {
case resetItem:
resetAppearanceMenu();
resetAppearance();
break;
}
});
@@ -370,7 +361,7 @@ export default function charSurgery(globalData: IGlobalData) {
var idx = (creatorAppearanceMenu.CurrentSelection % 2 === 0) ? (creatorAppearanceMenu.CurrentSelection / 2) : Math.floor(creatorAppearanceMenu.CurrentSelection / 2);
updateAppearance(idx);
});
debugString[12] = 13;
return creatorAppearanceMenu;
}
@@ -379,7 +370,7 @@ export default function charSurgery(globalData: IGlobalData) {
localPlayer.setHeadOverlay(index, overlayID, appearanceOpacityItems[index].Index * 0.01, colorForOverlayIdx(index), 0);
}
function resetAppearanceMenu(refresh = false) {
function resetAppearance(refresh = false) {
for (var i = 0; i < Data.appearanceNames.length; i++) {
appearanceItems[i].Index = loadedAppearance[i];
appearanceOpacityItems[i].Index = loadedAppearanceOpacity[i];
@@ -387,11 +378,22 @@ export default function charSurgery(globalData: IGlobalData) {
}
}
// color arrays
var hairColors = [];
for (var i = 0; i < Data.maxHairColor; i++) hairColors.push(i.toString());
var blushColors = [];
for (var i = 0; i < Data.maxBlushColor; i++) blushColors.push(i.toString());
var lipstickColors = [];
for (var i = 0; i < Data.maxLipstickColor; i++) lipstickColors.push(i.toString());
//Menü für Haar & Farben
function getHairAndColorMenu(parentMenu: NativeUI.Menu): NativeUI.Menu {
var creatorHairMenu = new Menu("Haar & Farben", "", new Point(0, screenRes.y / 3), null, null);
creatorHairMenu.Visible = false;
debugString[8] = 9;
var eyebrowColorItem = new UIMenuListItem("Augenbrauen Farbe", "Farbe deiner Augenbrauen", new ItemsCollection(hairColors));
creatorHairMenu.AddItem(eyebrowColorItem);
@@ -455,17 +457,17 @@ export default function charSurgery(globalData: IGlobalData) {
break;
}
});
debugString[13] = 14;
return creatorHairMenu;
}
function updateHairAndColors() {
localPlayer.setEyeColor(newCharacter.EyeColor);
localPlayer.setHeadOverlayColor(1, 1, newCharacter.BeardColor, 0);
localPlayer.setHeadOverlayColor(2, 1, newCharacter.EyebrowColor, 0);
localPlayer.setHeadOverlayColor(5, 2, newCharacter.BlushColor, 0);
localPlayer.setHeadOverlayColor(8, 2, newCharacter.LipstickColor, 0);
localPlayer.setHeadOverlayColor(10, 1, newCharacter.ChestHairColor, 0);
localPlayer.setEyeColor(saveCharacter.EyeColor);
localPlayer.setHeadOverlayColor(1, 1, saveCharacter.BeardColor, 0);
localPlayer.setHeadOverlayColor(2, 1, saveCharacter.EyebrowColor, 0);
localPlayer.setHeadOverlayColor(5, 2, saveCharacter.BlushColor, 0);
localPlayer.setHeadOverlayColor(8, 2, saveCharacter.LipstickColor, 0);
localPlayer.setHeadOverlayColor(10, 1, saveCharacter.ChestHairColor, 0);
}
function colorForOverlayIdx(index) {
@@ -473,23 +475,23 @@ export default function charSurgery(globalData: IGlobalData) {
switch (index) {
case 1:
color = newCharacter.BeardColor;
color = saveCharacter.BeardColor;
break;
case 2:
color = newCharacter.EyebrowColor;
color = saveCharacter.EyebrowColor;
break;
case 5:
color = newCharacter.BlushColor;
color = saveCharacter.BlushColor;
break;
case 8:
color = newCharacter.LipstickColor;
color = saveCharacter.LipstickColor;
break;
case 10:
color = newCharacter.ChestHairColor;
color = saveCharacter.ChestHairColor;
break;
default:
@@ -500,7 +502,7 @@ export default function charSurgery(globalData: IGlobalData) {
}
function applyCreatorOutfit() {
if (newCharacter.Gender === false) {
if (saveCharacter.Gender === false) {
localPlayer.setDefaultComponentVariation();
localPlayer.setComponentVariation(3, 15, 0, 2);
localPlayer.setComponentVariation(4, 21, 0, 2);
@@ -518,6 +520,7 @@ export default function charSurgery(globalData: IGlobalData) {
}
function leaveCreator() {
activeSurgery = false;
mp.gui.chat.show(true);
mp.game.ui.displayRadar(true);
mp.game.ui.displayHud(true);

View File

@@ -271,8 +271,8 @@ ammunation(globalData);
import handsup from './Player/handsup';
handsup();
import charSurgery from './CharCreator/surgery';
charSurgery(globalData);
//import charSurgery from './CharCreator/surgery';
//charSurgery(globalData);
import spawnschutz from './Player/spawnschutz';
spawnschutz();

View File

@@ -552,7 +552,23 @@ namespace ReallifeGamemode.Server.Events
}
if (CharacterCreator.surgeryPoint.DistanceTo(player.Position) <= 1.5)
{
CharacterCreator.StartSurgery(player);
var freeSurgery = player.GetUser().FreeSurgery;
if(freeSurgery == false && player.GetUser().BankAccount.Balance < 15000)
{
ChatService.ErrorMessage(player, "Du benötigst $15.000 auf dem Bankkonto um die Operation durchzuführen");
return;
}
ChatService.SendMessage(player, "~r~ACHTUNG! Dadurch wird dein alter Charakter gelöscht. Du kannst dir hiermit einen neuen erstellen.\nBeim Wechsel des Geschlechts verlierst du ebenfalls deine gekaufte Kleidung");
if (freeSurgery == true)
{
ChatService.SendMessage(player, "Du kannst deinen Charakter dieses mal kostenlos erstellen");
}
else
{
ChatService.SendMessage(player, "Die Änderung des Charakters kostet ~g~$15.000");
}
ChatService.SendMessage(player, "Du kannst die Charaktererstellung wieder verlassen und behältst deinen alten Charakter! Bitte starte mit ~g~J");
player.SetData<bool>("charSurgery", true);
}
if (user.FactionLeader)
{
@@ -638,6 +654,12 @@ namespace ReallifeGamemode.Server.Events
return;
}
if(player.GetData<bool>("charSurgery") == true)
{
CharacterCreator.StartSurgery(player);
player.ResetData("charSurgery");
}
User u = player.GetUser();
if (u.JobId == null) return;

View File

@@ -79,7 +79,7 @@ namespace ReallifeGamemode.Server.Events
currentPlayerCreatorDimension++;
NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
player.TriggerEvent("toggleCreator");
player.TriggerEvent("toggleCreator",false);
player.SafeTeleport(new Vector3(402.8664, -996.4108, -99.00027));
//player.Position = new Vector3(user.PositionX, user.PositionY, user.PositionZ);

View File

@@ -4,6 +4,7 @@ using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Events;
using ReallifeGamemode.Server.Extensions;
namespace ReallifeGamemode.Server.Managers
@@ -31,6 +32,21 @@ namespace ReallifeGamemode.Server.Managers
[RemoteEvent("creatorSave")]
public void CreatorSave(Player player, bool gender, string parentData, string featureData, string appearanceData, string hairAndColorData)
{
var charExists = false;
var genderSwap = false;
var cUser = player.GetUser();
if (cUser.CharacterId != null)
{
charExists = true;
if(cUser.Character.Gender != gender)
{
genderSwap = true;
}
}
var jParentData = JObject.Parse(parentData);
var jFeatureData = JArray.Parse(featureData);
var jAppearanceData = JArray.Parse(appearanceData);
@@ -161,6 +177,7 @@ namespace ReallifeGamemode.Server.Managers
ChestHairColor = chestHairColor
};
saveCharacter.Characters.Add(character);
saveCharacter.SaveChanges();
@@ -169,6 +186,17 @@ namespace ReallifeGamemode.Server.Managers
user.CharacterId = character.Id;
if (genderSwap)
{
var charClothes = saveCharacter.CharacterClothes.Where(c => c.UserId == user.Id);
foreach(var cloth in charClothes)
{
saveCharacter.Remove(cloth);
saveCharacter.SaveChanges();
}
}
for (var x = 1; x <= 11; x++)
{
var s = 0;
@@ -232,16 +260,19 @@ namespace ReallifeGamemode.Server.Managers
break;
};
}
var createClothes = new Database.Entities.CharacterCloth()
if (!charExists || genderSwap)
{
UserId = userId,
Duty = false,
SlotType = 1,
SlotId = x,
ClothId = y,
Texture = 0
};
saveCharacter.CharacterClothes.Add(createClothes);
var createClothes = new Database.Entities.CharacterCloth()
{
UserId = userId,
Duty = false,
SlotType = 1,
SlotId = x,
ClothId = y,
Texture = 0
};
saveCharacter.CharacterClothes.Add(createClothes);
}
}
else
{
@@ -249,6 +280,12 @@ namespace ReallifeGamemode.Server.Managers
}
}
if (charExists)
{
user.BankAccount.Balance -= 15000;
if(user.FreeSurgery == true) user.FreeSurgery = false;
}
saveCharacter.SaveChanges();
}
//HeadOverlay makeupHo = new HeadOverlay()
@@ -270,6 +307,12 @@ namespace ReallifeGamemode.Server.Managers
player.SafeTeleport(Main.DEFAULT_SPAWN_POSITION, Main.DEFAULT_SPAWN_HEADING, true);
player.TriggerEvent("draw", player.Name, player.Handle.Value);
player.Dimension = 0;
if (charExists)
{
ApplyCharacter(player);
UpdateCharacterCloth.LoadCharacterDefaults(player);
}
}
/// <summary>
@@ -424,6 +467,7 @@ namespace ReallifeGamemode.Server.Managers
}
public static void StartSurgery(Player player)
{
/*
Character c = player.GetUser().GetCharacter();
var PlayerCharacterData = new
@@ -487,7 +531,7 @@ namespace ReallifeGamemode.Server.Managers
BlushColor = c.BlushColor,
LipstickColor = c.LipstickColor,
ChestHairColor = c.ChestHairColor
};
};*/
var currentPlayerCreatorDimension = (uint)NAPI.Data.GetWorldData("playerCreatorDimension");
currentPlayerCreatorDimension++;
@@ -495,7 +539,7 @@ namespace ReallifeGamemode.Server.Managers
player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
player.SafeTeleport(new Vector3(266.472, -1339.1357, 24.5378));
player.Heading = 146.35101f;
player.TriggerEvent("toggleSurgery", JsonConvert.SerializeObject(PlayerCharacterData));
player.TriggerEvent("toggleCreator", true);
}
[RemoteEvent("surgeryLeave")]
@@ -504,6 +548,7 @@ namespace ReallifeGamemode.Server.Managers
player.Dimension = 0;
player.SafeTeleport(new Vector3(258.581, -1345.1406, 24.5378), Main.DEFAULT_SPAWN_HEADING, true);
ApplyCharacter(player);
UpdateCharacterCloth.LoadCharacterDefaults(player);
}
[RemoteEvent("SaveSurgery")]
public static void SaveSurgery(Player player, bool gender, string parentData, string featureData, string appearanceData, string hairAndColorData)