/save location leerzeichen

This commit is contained in:
hydrant
2019-10-04 19:03:53 +02:00
parent d61a9bcdb8
commit 1a80237ff6
2 changed files with 7 additions and 3 deletions

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization; using System.Globalization;
using System.Linq; using System.Linq;
using System.Text.RegularExpressions;
using System.Threading.Tasks; using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc;
@@ -31,7 +32,10 @@ namespace ReallifeGamemode.DataService.Controllers
foreach(var location in list) foreach(var location in list)
{ {
locations.Add($"{Uri.EscapeDataString(location.Description).PadRight(20)} - {Math.Round(location.X, 2).ToString(CultureInfo.InvariantCulture)}, {Math.Round(location.Y, 2).ToString(CultureInfo.InvariantCulture)}, {Math.Round(location.Z, 2).ToString(CultureInfo.InvariantCulture)} - Richtung: {Math.Round(location.Heading, 2)}"); string description = location.Description;
description = Regex.Replace(description, @"<[^>]*(>|$)", string.Empty);
description = Regex.Replace(description, @"[\s\r\n]+", " ").Trim();
locations.Add($"{description.PadRight(20)} - {Math.Round(location.X, 2).ToString(CultureInfo.InvariantCulture)}, {Math.Round(location.Y, 2).ToString(CultureInfo.InvariantCulture)}, {Math.Round(location.Z, 2).ToString(CultureInfo.InvariantCulture)} - Richtung: {Math.Round(location.Heading, 2)}");
} }
return locations; return locations;

View File

@@ -1738,7 +1738,7 @@ namespace ReallifeGamemode.Server.Commands
} }
} }
[Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip~s~, ~g~Goto (X)~s~, ~r~Marker~s~, ~r~Ped~s~, ~r~Pickup~s~, ~r~TextLabel~s~, ~g~Vehicle~s~, ~g~FVehicle~s~, ~g~SVehicle (X)~s~, ~g~JVehicle (X)~s~, ~g~Location~s~] (Weitere Angaben) = (X)")] [Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip~s~, ~g~Goto (X)~s~, ~r~Marker~s~, ~r~Ped~s~, ~r~Pickup~s~, ~r~TextLabel~s~, ~g~Vehicle~s~, ~g~FVehicle~s~, ~g~SVehicle (X)~s~, ~g~JVehicle (X)~s~, ~g~Location~s~] (Weitere Angaben) = (X)", GreedyArg = true)]
public void CmdAdminSave(Client player, string typ, string option1 = null, string option2 = null) public void CmdAdminSave(Client player, string typ, string option1 = null, string option2 = null)
{ {
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
@@ -1902,7 +1902,7 @@ namespace ReallifeGamemode.Server.Commands
{ {
dbContext.Locations.Add(new Location dbContext.Locations.Add(new Location
{ {
Description = option1, Description = option1 + (option2 != null ? " " + option2 : ""),
X = player.Position.X, X = player.Position.X,
Y = player.Position.Y, Y = player.Position.Y,
Z = player.Position.Z, Z = player.Position.Z,