fixis
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@@ -31,7 +31,6 @@ namespace ReallifeGamemode.Server.Job
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_inJob.Add(player);
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_inJob.Add(player);
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ gestartet.");
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ gestartet.");
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CheckPointHandle.RemovePlayerHandlerFromList(player);
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JobStart?.Invoke(player);
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JobStart?.Invoke(player);
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}
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}
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@@ -17,6 +17,7 @@ namespace ReallifeGamemode.Server.Util
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public static List<CheckPointListForPlayer> listHandle = new List<CheckPointListForPlayer>();
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public static List<CheckPointListForPlayer> listHandle = new List<CheckPointListForPlayer>();
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public static void StartCheckPointRoute(Client player, IEnumerable<Vector3> nListCps, int delay, int markerID)
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public static void StartCheckPointRoute(Client player, IEnumerable<Vector3> nListCps, int delay, int markerID)
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{
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{
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RemovePlayerHandlerFromList(player);
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CheckPointListForPlayer playerHandle = new CheckPointListForPlayer(player, nListCps, delay, markerID);
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CheckPointListForPlayer playerHandle = new CheckPointListForPlayer(player, nListCps, delay, markerID);
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listHandle.Add(playerHandle);
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listHandle.Add(playerHandle);
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