add service ruf sanitäter
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@@ -1418,8 +1418,7 @@ namespace ReallifeGamemode.Server.Commands
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NAPI.Player.SpawnPlayer(target, target.Position);
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target.Health = 100;
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MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == target.Name);
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Medic.RemoveTaskFromList(task);
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Medic.delReviveTasks(target);
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}
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[Command("setap", "~m~Benutzung: ~s~/setap [Spieler] (Armor)")]
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@@ -2182,8 +2181,7 @@ namespace ReallifeGamemode.Server.Commands
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NAPI.Player.SpawnPlayer(managedPlayer, managedPlayer.Position);
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managedPlayer.Health = 100;
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MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == managedPlayer.Name);
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Medic.RemoveTaskFromList(task);
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Medic.delReviveTasks(managedPlayer);
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}
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ChatService.SendMessage(player, "~b~Du hast " + playerRevided + " Spieler wiederbelebt.");
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@@ -368,6 +368,7 @@ namespace ReallifeGamemode.Server.Commands
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target.Health = 100;
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target.SendNotification($"Du wurdest von ~g~{player.Name} ~s~ für ~g~{price.ToMoneyString()} geheilt.", false);
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player.SendNotification($"Du hast ~g~{target.Name} ~s~ für {price.ToMoneyString()} geheilt.", false);
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player.TriggerEvent("delHealTask");
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}
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#endregion Sanitäter Commands
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@@ -104,6 +104,7 @@ namespace ReallifeGamemode.Server.Events
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MedicName = "none"
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};
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Medic.AddTaskToList(reviveTask);
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Medic.delHealTasks(player);
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " ist soeben verstorben.", new List<int>() { 2 });
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if (player.GetUser().IsAdmin(AdminLevel.ADMIN) == true)
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@@ -231,8 +232,7 @@ namespace ReallifeGamemode.Server.Events
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dbContext.SaveChanges();
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}
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player.RemoveAllWeapons();
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MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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Medic.RemoveTaskFromList(task);
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Medic.delReviveTasks(player);
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NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5), -98.36f);
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}
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@@ -137,8 +137,8 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("CLIENT:DestroyPed", 2);
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player.TriggerEvent("CLIENT:DestroyPed", 3);
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player.TriggerEvent("CLIENT:DestroyPed", 4);
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MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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Medic.RemoveTaskFromList(task);
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Medic.delHealTasks(player);
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Medic.delReviveTasks(player);
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}
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}
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}
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@@ -2,6 +2,7 @@
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Services;
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using System.Linq;
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/**
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* @overview Life of German Reallife - Server Factions Medic Medic.cs
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@@ -89,11 +90,12 @@ namespace ReallifeGamemode.Server.Factions.Medic
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{
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case 0:
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ReviveTasks[index].MedicName = medicName;
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + "hat den Reviveauftrag von " + medicName + " angenommen.", new List<int>() { 2 });
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Reviveauftrag von " + medicName + " angenommen.", new List<int>() { 2 });
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break;
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case 1:
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HealTasks[index].MedicName = medicName;
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Healauftrag von " + medicName + " angenommen.", new List<int>() { 2 });
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break;
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case 2:
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@@ -101,5 +103,33 @@ namespace ReallifeGamemode.Server.Factions.Medic
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break;
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}
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}
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[RemoteEvent("delHealTask")]
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public void delHealTask(Player player)
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{
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MedicTask task = HealTasks.FirstOrDefault(t => t.Victim == player.Name);
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RemoveTaskFromList(task);
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player.SetData("healauftrag", false);
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}
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[RemoteEvent("delReviveTask")]
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public void delReviveTask(Player player)
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{
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MedicTask task = ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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RemoveTaskFromList(task);
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}
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public static void delHealTasks(Player player)
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{
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MedicTask task = HealTasks.FirstOrDefault(t => t.Victim == player.Name);
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RemoveTaskFromList(task);
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player.SetData("healauftrag", false);
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}
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public static void delReviveTasks(Player player)
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{
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MedicTask task = ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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RemoveTaskFromList(task);
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}
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}
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}
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@@ -15,6 +15,7 @@ using Microsoft.EntityFrameworkCore;
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using ReallifeGamemode.Server.Events;
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using System;
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using ReallifeGamemode.Server.Core.API;
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using ReallifeGamemode.Server.Factions.Medic;
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/**
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* @overview Life of German Reallife - Managers Interaction (InteractionManager.cs)
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@@ -689,10 +690,35 @@ namespace ReallifeGamemode.Server.Managers
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_CallService_Sani")]
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public void CallServiceSani(Player player)
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{
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//MEDIC AUFTRAG
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MedicTask healTask = new MedicTask()
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{
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Victim = player.Name,
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Position = player.Position,
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Caller = null,
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Description = "Healen",
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Time = DateTime.Now,
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Type = MedicTaskType.HEAL,
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MedicName = "none"
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};
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if (player.GetData<bool>("healauftrag") == true)
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{
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player.SendNotification("~r~[Fehler] ~w~Du hast bereits ein Sanitäter gerufen.");
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}else
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{
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Medic.AddTaskToList(healTask);
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player.SetData("healauftrag", true);
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat soeben einen Serviceauftrag beantragt.", new List<int>() { 2 });
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}
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}
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#endregion Eigeninteraktionen PFEILTASTE-RUNTER
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#region Spielerinteraktionen PFEILTASTE-LINKS
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#region Spielerinteraktionen PFEILTASTE-LINKS
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[RemoteEvent("openTradeInventory")]
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public void OpenTradeInventory(Player player, string targetPlayer)
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