add service ruf sanitäter
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@@ -15,6 +15,7 @@ using Microsoft.EntityFrameworkCore;
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using ReallifeGamemode.Server.Events;
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using System;
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using ReallifeGamemode.Server.Core.API;
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using ReallifeGamemode.Server.Factions.Medic;
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/**
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* @overview Life of German Reallife - Managers Interaction (InteractionManager.cs)
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@@ -689,10 +690,35 @@ namespace ReallifeGamemode.Server.Managers
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_CallService_Sani")]
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public void CallServiceSani(Player player)
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{
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//MEDIC AUFTRAG
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MedicTask healTask = new MedicTask()
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{
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Victim = player.Name,
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Position = player.Position,
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Caller = null,
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Description = "Healen",
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Time = DateTime.Now,
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Type = MedicTaskType.HEAL,
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MedicName = "none"
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};
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if (player.GetData<bool>("healauftrag") == true)
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{
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player.SendNotification("~r~[Fehler] ~w~Du hast bereits ein Sanitäter gerufen.");
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}else
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{
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Medic.AddTaskToList(healTask);
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player.SetData("healauftrag", true);
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat soeben einen Serviceauftrag beantragt.", new List<int>() { 2 });
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}
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}
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#endregion Eigeninteraktionen PFEILTASTE-RUNTER
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#region Spielerinteraktionen PFEILTASTE-LINKS
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#region Spielerinteraktionen PFEILTASTE-LINKS
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[RemoteEvent("openTradeInventory")]
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public void OpenTradeInventory(Player player, string targetPlayer)
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