added up down lt and rt

This commit is contained in:
2018-09-24 22:38:58 +02:00
parent 9fa99b373a
commit 1dd25c1642

View File

@@ -62,7 +62,7 @@ namespace reallife_gamemode.Server.Commands
Vehicle v = NAPI.Vehicle.CreateVehicle(hash, player.Position, player.Rotation.Z, color1, color2);
player.SetIntoVehicle(v.Handle, -1);
player.SendChatMessage("Maxspeed: + " +player.Vehicle.MaxSpeed + "");
player.SendChatMessage("Maxspeed: + " + player.Vehicle.MaxSpeed + "");
}
[Command("fv")]
@@ -267,7 +267,7 @@ namespace reallife_gamemode.Server.Commands
}
target.GiveWeapon(wHash, ammo);
target.SendChatMessage("~b~Du hast von " +player.Name +" eine/n " + wHash + " mit einer Munition von " +ammo + " erhalten.");
target.SendChatMessage("~b~Du hast von " + player.Name + " eine/n " + wHash + " mit einer Munition von " + ammo + " erhalten.");
player.SendChatMessage("~b~Du hast " + target.Name + " eine/n " + wHash + " mit einer Munition von " + ammo + " gegeben.");
}
@@ -399,8 +399,8 @@ namespace reallife_gamemode.Server.Commands
ChatService.ErrorMsg(player);
return;
}
target.SendChatMessage("~y~PM von "+ player.Name + ": " + msg +" ");
player.SendChatMessage("~y~PM an "+ target.Name + ": " + msg + " ");
target.SendChatMessage("~y~PM von " + player.Name + ": " + msg + " ");
player.SendChatMessage("~y~PM an " + target.Name + ": " + msg + " ");
}
[Command("takeweapon", "~m~Benutzung: ~s~/takeweapon [Spieler]")]
@@ -445,9 +445,9 @@ namespace reallife_gamemode.Server.Commands
foreach (var managedClient in peopleInRange)
{
managedClient.Health = hp;
managedClient.SendChatMessage("~b~Admin "+ player.Name + " hat im Radius von " + radius + " die HP auf " + hp + " gesetzt.");
managedClient.SendChatMessage("~b~Admin " + player.Name + " hat im Radius von " + radius + " die HP auf " + hp + " gesetzt.");
}
player.SendChatMessage("~b~Das Leben von " + peopleInRange.Count + " Spielern wurde auf "+ hp + " gesetzt.");
player.SendChatMessage("~b~Das Leben von " + peopleInRange.Count + " Spielern wurde auf " + hp + " gesetzt.");
}
[Command("rsetarmor", "~m~Benutzung: ~s~/rsetarmor [Radius] (Armor)")]
@@ -522,9 +522,9 @@ namespace reallife_gamemode.Server.Commands
foreach (var managedClient in peopleInRange)
{
managedClient.GiveWeapon(wHash, munition);
managedClient.SendChatMessage("~b~Admin " +player.Name + " hat im Radius von " + radius + " eine/n " + weapon +" mit " + munition +" Munition vergeben.");
managedClient.SendChatMessage("~b~Admin " + player.Name + " hat im Radius von " + radius + " eine/n " + weapon + " mit " + munition + " Munition vergeben.");
}
player.SendChatMessage("~b~Du hast " + peopleInRange.Count +" Spielern eine " + weapon + " mit " + munition + " Munition gegeben");
player.SendChatMessage("~b~Du hast " + peopleInRange.Count + " Spielern eine " + weapon + " mit " + munition + " Munition gegeben");
}
[Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip, ~r~Marker, Ped, Pickup, TextLabel, ~g~Vehicle")]
@@ -549,7 +549,7 @@ namespace reallife_gamemode.Server.Commands
if (player.IsInVehicle)
{
Vehicle vehicle = player.Vehicle;
SaveData.SaveVehicleData((VehicleHash) vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
SaveData.SaveVehicleData((VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), vehicle.Locked, vehicle.EngineStatus, Convert.ToByte(vehicle.Dimension));
}
else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
@@ -569,7 +569,8 @@ namespace reallife_gamemode.Server.Commands
}
List<Client> playerlist = NAPI.Pools.GetAllPlayers();
foreach (Client currentPlayer in playerlist) {
foreach (Client currentPlayer in playerlist)
{
if (currentPlayer.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? false)
{
NAPI.Chat.SendChatMessageToPlayer(currentPlayer, "~r~Admin " + NAPI.Player.GetPlayerName(player) + "~w~: " + message);
@@ -595,7 +596,6 @@ namespace reallife_gamemode.Server.Commands
if (currentPlayer.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? false)
{
NAPI.Chat.SendChatMessageToPlayer(player, "~w~" + NAPI.Player.GetPlayerName(currentPlayer));
}
}
}
@@ -615,10 +615,11 @@ namespace reallife_gamemode.Server.Commands
if (!weatherBefore.Equals(weatherAfter))
{
NAPI.Chat.SendChatMessageToPlayer(player, "~w~Weather changed to " + NAPI.World.GetWeather());
} else
NAPI.Chat.SendChatMessageToPlayer(player, "~w~Wetter geändert: " + NAPI.World.GetWeather());
}
else
{
NAPI.Chat.SendChatMessageToPlayer(player, "~w~Unable to change weather");
NAPI.Chat.SendChatMessageToPlayer(player, "~w~Wetter konnte nicht geändert werden");
}
}
@@ -690,10 +691,99 @@ namespace reallife_gamemode.Server.Commands
return;
}
for (int i=0; i<20; i++)
for (int i = 0; i < 20; i++)
{
NAPI.Chat.SendChatMessageToAll("");
}
}
[Command("up", "~m~Benutzung: ~s~/up [Wert]")]
public void CmdAdminUp(Client player, int value = 5)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y, player.Position.Z + value);
player.Position = playerPosition;
}
[Command("dn", "~m~Benutzung: ~s~/dn [Wert]")]
public void CmdAdminDn(Client player, int value = 5)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y, player.Position.Z - value);
player.Position = playerPosition;
}
[Command("rt", "~m~Benutzung: ~s~/rt [Wert]")]
public void CmdAdminRt(Client player, int value = 5)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
float playerHeading = player.Heading;
if (playerHeading < 45 || playerHeading >= 315)
{
Vector3 playerPosition = new Vector3(player.Position.X + value, player.Position.Y, player.Position.Z);
player.Position = playerPosition;
}
else if (playerHeading < 315 && playerHeading >= 225)
{
Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y - value, player.Position.Z);
player.Position = playerPosition;
}
else if (playerHeading >= 135 && playerHeading < 225)
{
Vector3 playerPosition = new Vector3(player.Position.X - value, player.Position.Y, player.Position.Z);
player.Position = playerPosition;
}
else if (playerHeading >= 45 && playerHeading < 135)
{
Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y + value, player.Position.Z);
player.Position = playerPosition;
}
}
[Command("lt", "~m~Benutzung: ~s~/lt [Wert]")]
public void CmdAdminLt(Client player, int value = 5)
{
float playerHeading = player.Heading;
if (playerHeading < 45 || playerHeading >= 315)
{
Vector3 playerPosition = new Vector3(player.Position.X - value, player.Position.Y, player.Position.Z);
player.Position = playerPosition;
}
else if (playerHeading < 315 && playerHeading >= 225)
{
Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y + value, player.Position.Z);
player.Position = playerPosition;
}
else if (playerHeading >= 135 && playerHeading < 225)
{
Vector3 playerPosition = new Vector3(player.Position.X + value, player.Position.Y, player.Position.Z);
player.Position = playerPosition;
}
else if (playerHeading >= 45 && playerHeading < 135)
{
Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y - value, player.Position.Z);
player.Position = playerPosition;
}
}
}
}