diverse fixes und improvments
This commit is contained in:
@@ -2243,7 +2243,8 @@ namespace ReallifeGamemode.Server.Commands
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{
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{
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UserItem userItem = new UserItem() { ItemId = itemId, UserId = target.GetUser().Id, Amount = amount };
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UserItem userItem = new UserItem() { ItemId = itemId, UserId = target.GetUser().Id, Amount = amount };
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InventoryManager.AddItemToInventory(target, userItem.ItemId, userItem.Amount);
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InventoryManager.AddItemToInventory(target, userItem.ItemId, userItem.Amount);
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ChatService.SendMessage(player, $"~b~[ADMIN]~s~ Du hast ~y~{target.Name}~y~ ~y~{amount}~s~ mal das Item ~y~{item.Name}~s~ gegeben.");
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ChatService.SendMessage(player, $"~b~[ADMIN]~s~ Du hast {target.Name} ~y~{amount}~s~x ~y~{item.Name}~s~ gegeben.");
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ChatService.SendMessage(target, $"~b~[ADMIN]~s~ {player.Name} hat dir ~y~{amount}~s~x ~y~{item.Name}~s~ gegeben.");
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}
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}
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}
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}
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@@ -861,6 +861,8 @@ namespace ReallifeGamemode.Server.Events
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int itemIdToGive = currentModel == 3 ? cannabisItem.Id : cannabisSeedsItem.Id;
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int itemIdToGive = currentModel == 3 ? cannabisItem.Id : cannabisSeedsItem.Id;
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int amountToGive = currentModel == 3 ? new Random().Next(4, 10) + 1 : 1;
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int amountToGive = currentModel == 3 ? new Random().Next(4, 10) + 1 : 1;
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player.SendNotification($"Du hast {(currentModel == 3 ? "das Cannabis" : "die Samen")} in den Riot geladen");
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InventoryManager.AddItemToVehicleInventory(riotVehicle, itemIdToGive, amountToGive);
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InventoryManager.AddItemToVehicleInventory(riotVehicle, itemIdToGive, amountToGive);
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}
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}
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}
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}
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@@ -14,7 +14,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 201;
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public override int Id => 201;
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public override string Name => "Notfallkit";
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public override string Name => "Notfallkit";
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public override string Description => "Fahrzeug reparieren";
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public override string Description => "Fahrzeug reparieren";
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public override int Gewicht => 1000;
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public override int Gewicht => 5000;
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public override string Einheit => "g";
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public override string Einheit => "g";
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public override uint Object => 875075437;
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public override uint Object => 875075437;
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public override int Price => 2500;
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public override int Price => 2500;
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@@ -55,12 +55,13 @@ namespace ReallifeGamemode.Server.Inventory.Items
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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{
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Vector3 position = veh.Position;
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Vector3 position = veh.Position;
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float heading = veh.Heading;
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player.SendNotification("Du hast ~g~" + Name + " ~s~verwendet", false);
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player.SendNotification("Du hast ~g~" + Name + " ~s~verwendet", false);
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ServerVehicle serverVehicle = veh.GetServerVehicle(dbContext);
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ServerVehicle serverVehicle = veh.GetServerVehicle(dbContext);
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serverVehicle.Spawn(veh).Position = position;
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Vehicle newVeh = serverVehicle.Spawn(veh);
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Vehicle newVeh = serverVehicle.Spawn(veh);
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newVeh.Repair();
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newVeh.Repair();
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newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading);
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newVeh.Position = position;
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newVeh.Rotation = new Vector3(0, 0, heading);
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return true;
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return true;
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}
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}
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}
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}
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@@ -1114,30 +1114,24 @@ namespace ReallifeGamemode.Server.Managers
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vehicle.Delete();
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vehicle.Delete();
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return;
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return;
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}
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}
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InventoryManager.RemoveAllItemsfromVehicleInventory(vehicle);
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CheckVehicleDeath(vehicle.Id);
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CheckVehicleDeath(vehicle.Id);
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}
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}
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public static void CheckVehicleDeath(int id)
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public static void CheckVehicleDeath(int id)
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{
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{
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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{
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Vehicle vehicle = NAPI.Pools.GetAllVehicles().Find(v => v.Id == id);
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Vehicle vehicle = NAPI.Pools.GetAllVehicles().Find(v => v.Id == id);
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ServerVehicle sV = vehicle.GetServerVehicle(dbContext);
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ServerVehicle sV = vehicle.GetServerVehicle(dbContext);
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if (sV is UserVehicle)
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if (sV is UserVehicle uV)
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{
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{
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foreach (VehicleRespawnPoint point in VehicleRespawnPoints)
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foreach (VehicleRespawnPoint point in VehicleRespawnPoints)
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{
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{
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if (NAPI.Pools.GetAllVehicles().Any(v => v.Position.DistanceTo(point.Position) < 1))
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if (!NAPI.Pools.GetAllVehicles().Any(v => v.Position.DistanceTo(point.Position) < 1))
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{
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ChatService.Broadcast("Fahrzeug zu nah");
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}
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else
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{
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{
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sV.PositionX = point.Position.X;
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sV.PositionX = point.Position.X;
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sV.PositionY = point.Position.Y;
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sV.PositionY = point.Position.Y;
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@@ -1147,6 +1141,8 @@ namespace ReallifeGamemode.Server.Managers
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break;
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break;
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}
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}
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}
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}
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User user = dbContext.Users.Find(uV.UserId);
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user.Player?.SendNotification("Dein Fahrzeug ist zerstört~n~Du kannst es im Interaktionsmenü unter \"Fahrzeuge\" orten");
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vehicle.Delete();
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vehicle.Delete();
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Vehicle newVeh = sV.Spawn(vehicle);
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Vehicle newVeh = sV.Spawn(vehicle);
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newVeh.Repair();
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newVeh.Repair();
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@@ -1158,6 +1154,7 @@ namespace ReallifeGamemode.Server.Managers
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Vehicle newVeh = sV.Spawn(vehicle);
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Vehicle newVeh = sV.Spawn(vehicle);
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newVeh.Repair();
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newVeh.Repair();
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}
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}
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InventoryManager.RemoveAllItemsfromVehicleInventory(vehicle);
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}
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}
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}
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}
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