diverse fixes und improvments
This commit is contained in:
@@ -2243,7 +2243,8 @@ namespace ReallifeGamemode.Server.Commands
|
||||
{
|
||||
UserItem userItem = new UserItem() { ItemId = itemId, UserId = target.GetUser().Id, Amount = amount };
|
||||
InventoryManager.AddItemToInventory(target, userItem.ItemId, userItem.Amount);
|
||||
ChatService.SendMessage(player, $"~b~[ADMIN]~s~ Du hast ~y~{target.Name}~y~ ~y~{amount}~s~ mal das Item ~y~{item.Name}~s~ gegeben.");
|
||||
ChatService.SendMessage(player, $"~b~[ADMIN]~s~ Du hast {target.Name} ~y~{amount}~s~x ~y~{item.Name}~s~ gegeben.");
|
||||
ChatService.SendMessage(target, $"~b~[ADMIN]~s~ {player.Name} hat dir ~y~{amount}~s~x ~y~{item.Name}~s~ gegeben.");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -588,8 +588,8 @@ namespace ReallifeGamemode.Server.Events
|
||||
dbcontext.SaveChanges();
|
||||
}
|
||||
|
||||
//Rentcar Points
|
||||
if (nearestRentcarPoint != null)
|
||||
//Rentcar Points
|
||||
if (nearestRentcarPoint != null)
|
||||
{
|
||||
if (player.IsInVehicle)
|
||||
{
|
||||
@@ -861,6 +861,8 @@ namespace ReallifeGamemode.Server.Events
|
||||
int itemIdToGive = currentModel == 3 ? cannabisItem.Id : cannabisSeedsItem.Id;
|
||||
int amountToGive = currentModel == 3 ? new Random().Next(4, 10) + 1 : 1;
|
||||
|
||||
player.SendNotification($"Du hast {(currentModel == 3 ? "das Cannabis" : "die Samen")} in den Riot geladen");
|
||||
|
||||
InventoryManager.AddItemToVehicleInventory(riotVehicle, itemIdToGive, amountToGive);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
|
||||
public override int Id => 201;
|
||||
public override string Name => "Notfallkit";
|
||||
public override string Description => "Fahrzeug reparieren";
|
||||
public override int Gewicht => 1000;
|
||||
public override int Gewicht => 5000;
|
||||
public override string Einheit => "g";
|
||||
public override uint Object => 875075437;
|
||||
public override int Price => 2500;
|
||||
@@ -55,12 +55,13 @@ namespace ReallifeGamemode.Server.Inventory.Items
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
Vector3 position = veh.Position;
|
||||
float heading = veh.Heading;
|
||||
player.SendNotification("Du hast ~g~" + Name + " ~s~verwendet", false);
|
||||
ServerVehicle serverVehicle = veh.GetServerVehicle(dbContext);
|
||||
serverVehicle.Spawn(veh).Position = position;
|
||||
Vehicle newVeh = serverVehicle.Spawn(veh);
|
||||
newVeh.Repair();
|
||||
newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading);
|
||||
newVeh.Position = position;
|
||||
newVeh.Rotation = new Vector3(0, 0, heading);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -887,7 +887,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
"pounder2"
|
||||
};
|
||||
|
||||
public VehicleManager ()
|
||||
public VehicleManager()
|
||||
{
|
||||
#region add_VehicleRespawnPoints
|
||||
VehicleRespawnPoints.Add(pos1);
|
||||
@@ -1114,30 +1114,24 @@ namespace ReallifeGamemode.Server.Managers
|
||||
vehicle.Delete();
|
||||
return;
|
||||
}
|
||||
InventoryManager.RemoveAllItemsfromVehicleInventory(vehicle);
|
||||
|
||||
CheckVehicleDeath(vehicle.Id);
|
||||
}
|
||||
|
||||
public static void CheckVehicleDeath(int id)
|
||||
{
|
||||
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
|
||||
Vehicle vehicle = NAPI.Pools.GetAllVehicles().Find(v => v.Id == id);
|
||||
ServerVehicle sV = vehicle.GetServerVehicle(dbContext);
|
||||
|
||||
if (sV is UserVehicle)
|
||||
if (sV is UserVehicle uV)
|
||||
{
|
||||
|
||||
foreach (VehicleRespawnPoint point in VehicleRespawnPoints)
|
||||
{
|
||||
if (NAPI.Pools.GetAllVehicles().Any(v => v.Position.DistanceTo(point.Position) < 1))
|
||||
{
|
||||
ChatService.Broadcast("Fahrzeug zu nah");
|
||||
}
|
||||
else
|
||||
if (!NAPI.Pools.GetAllVehicles().Any(v => v.Position.DistanceTo(point.Position) < 1))
|
||||
{
|
||||
sV.PositionX = point.Position.X;
|
||||
sV.PositionY = point.Position.Y;
|
||||
@@ -1147,6 +1141,8 @@ namespace ReallifeGamemode.Server.Managers
|
||||
break;
|
||||
}
|
||||
}
|
||||
User user = dbContext.Users.Find(uV.UserId);
|
||||
user.Player?.SendNotification("Dein Fahrzeug ist zerstört~n~Du kannst es im Interaktionsmenü unter \"Fahrzeuge\" orten");
|
||||
vehicle.Delete();
|
||||
Vehicle newVeh = sV.Spawn(vehicle);
|
||||
newVeh.Repair();
|
||||
@@ -1158,6 +1154,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
Vehicle newVeh = sV.Spawn(vehicle);
|
||||
newVeh.Repair();
|
||||
}
|
||||
InventoryManager.RemoveAllItemsfromVehicleInventory(vehicle);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1171,10 +1168,10 @@ namespace ReallifeGamemode.Server.Managers
|
||||
}
|
||||
#region spawnpositions-vehicleInWater
|
||||
|
||||
public static List<VehicleRespawnPoint> VehicleRespawnPoints = new List<VehicleRespawnPoint> ();
|
||||
public static List<VehicleRespawnPoint> VehicleRespawnPoints = new List<VehicleRespawnPoint>();
|
||||
|
||||
VehicleRespawnPoint pos1 = new VehicleRespawnPoint()
|
||||
{
|
||||
{
|
||||
Position = new Vector3(-307.84, -909.04, 31.07),
|
||||
Heading = 167.46f
|
||||
};
|
||||
@@ -1266,7 +1263,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
VehicleRespawnPoint pos19 = new VehicleRespawnPoint()
|
||||
{
|
||||
Position = new Vector3(-346.58, -973.31, 31.08),
|
||||
Heading = -19.79f
|
||||
Heading = -19.79f
|
||||
};
|
||||
VehicleRespawnPoint pos20 = new VehicleRespawnPoint()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user