Fix Respawnposition while Dead

This commit is contained in:
VegaZ
2021-04-08 21:06:47 +02:00
parent 9d7280b40d
commit 1e6303c234

View File

@@ -132,6 +132,8 @@ namespace ReallifeGamemode.Server.Events
} }
player.TriggerEvent("draw", player.Name, player.Handle.Value); player.TriggerEvent("draw", player.Name, player.Handle.Value);
NAPI.Task.Run(() =>
{
if (user.Dead == true) if (user.Dead == true)
{ {
if (user.IsAdmin(AdminLevel.ADMIN) == true) if (user.IsAdmin(AdminLevel.ADMIN) == true)
@@ -149,6 +151,7 @@ namespace ReallifeGamemode.Server.Events
{ {
player.SetData("isDead", false); player.SetData("isDead", false);
} }
}, delayTime: 1000);
} }
} }
} }