Fix Medic
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@@ -288,7 +288,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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initTasks = tasks;
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}
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mp.events.call("sortFactionTasks", false);
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//mp.events.call("sortFactionTasks", false);
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mp.gui.chat.activate(false);
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globalData.InMenu = true;
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@@ -329,7 +329,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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dimension: 0
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});
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reviveTaskMenuMedic.Close();
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deathTime = deathSeconds[index];
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deathTime = tasks[index].TimeLeft;
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mp.gui.chat.activate(true);
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globalData.InMenu = false;
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ambulanceImagePos = 0.325
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@@ -337,7 +337,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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taskFinish = tasks[index].Position;
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taskRange = mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z, true);
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activeTask = tasks[index];
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mp.events.callRemote("getTaskTimeLeft", tasks[index].Victim);
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}
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}
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});
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@@ -477,6 +477,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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mp.events.add("destroyMedicTaskCheckpoint", () => {
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activeCheckpoint.destroy();
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activeCheckpoint = null;
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activeTask = null;
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timeLeft = 0;
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mp.events.callRemote("MedicTaskTimeout");
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@@ -485,14 +486,22 @@ export default function factionInteraction(globalData: IGlobalData) {
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mp.events.add('playerEnterCheckpoint', (activeCheckpoint) => {
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if (deadRespawned == true) {
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activeCheckpoint.destroy();
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activeCheckpoint = null;
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mp.events.callRemote("PayCutMedicEarnings");
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activeTask = null;
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deadRespawned = false;
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timeLeft = 0;
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} else if (activeTask.Type == 1){
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activeCheckpoint.destroy();
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activeCheckpoint = null;
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mp.events.callRemote("delHealTaskAsMedic", activeTask.Victim);
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activeTask = null;
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activeTask = null;
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}
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});
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mp.events.add('setTaskTimeLeft', (taskTimeLeft) => {
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if (activeTask) {
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activeTask.TimeLeft = taskTimeLeft;
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}
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});
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@@ -521,16 +530,15 @@ export default function factionInteraction(globalData: IGlobalData) {
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var currentDate = new Date();
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if (deadRespawned == false) {
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timeLeft = Math.round(Math.abs(Math.floor(currentDate.getTime() / 1000) - deathTime - 30));
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timeLeft = Math.round(Math.abs(Math.floor(currentDate.getTime() / 1000) - activeTask.TimeLeft - 60));
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if (timeLeft < 1) mp.events.call("cutMedicEarnings");
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} else {
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timeLeft = Math.round(Math.abs(Math.floor(currentDate.getTime() / 1000) - deathTime - 60));
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timeLeft = Math.round(Math.abs(Math.floor(currentDate.getTime() / 1000) - activeTask.TimeLeft - 120));
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if (timeLeft < 1) mp.events.call("destroyMedicTaskCheckpoint");
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}
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/*DEBUG TIMER für die Zeit die man noch hat zur Wiederbelebung
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if (deadRespawned == false) {
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mp.game.graphics.drawText(timeLeft.toString() + "s ", [0.5, 0.88], {
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mp.game.graphics.drawText(activeTask.TimeLeft.toString() + "s ", [0.5, 0.88], {
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font: 7,
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color: [60, 179, 113, 255],
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scale: [0.3, 0.3],
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@@ -539,7 +547,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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});
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} else {
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{
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mp.game.graphics.drawText(timeLeft.toString() + "s", [0.5, 0.88], {
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mp.game.graphics.drawText(activeTask.TimeLeft.toString() + "s", [0.5, 0.88], {
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font: 7,
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color: [255, 203, 145, 255],
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scale: [0.3, 0.3],
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@@ -547,7 +555,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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centre: true
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});
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}
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} */
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}
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}
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});
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}
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