Fix Medic
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@@ -24,6 +24,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
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public static List<MedicTask> FireTasks = new List<MedicTask>();
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public static int ReviveIncome = 100;
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public static int dutyMedics = 0;
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public static long reviveTaskTime = 120;
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public static void AddTaskToList(MedicTask task)
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{
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@@ -71,6 +72,15 @@ namespace ReallifeGamemode.Server.Factions.Medic
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}
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}
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public static void UpdateTaskTimeLeft()
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{
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DateTime actualTime = DateTime.Now;
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foreach(var task in ReviveTasks)
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{
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task.TimeLeft = ((DateTimeOffset)task.Time).ToUnixTimeSeconds() - ((DateTimeOffset)actualTime).ToUnixTimeSeconds() - reviveTaskTime;
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}
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}
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[RemoteEvent("loadMedicTasks")]
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public void LoadMedicTasks(Player player, int type)
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{
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@@ -161,11 +171,13 @@ namespace ReallifeGamemode.Server.Factions.Medic
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[RemoteEvent("PayCutMedicEarnings")]
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public void PayCutMedicEarnings(Player player)
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{
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using var dbContext = new DatabaseContext();
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using var dbContext = new DatabaseContext();
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{
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += Medic.ReviveIncome / 2;
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player.SendNotification($"Du hast den Einsatzort erreicht und ~g~{Medic.ReviveIncome / 2}$ ~s~für die Fraktion verdient.");
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Medic.delReviveTaskMedic(player);
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dbContext.SaveChanges();
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}
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}
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[RemoteEvent("MedicTaskTimeout")]
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@@ -174,6 +186,17 @@ namespace ReallifeGamemode.Server.Factions.Medic
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Medic.delReviveTaskMedic(player);
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}
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[RemoteEvent("getTaskTimeLeft")]
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public void GetTaskTimeLeft(Player player, string victimName)
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{
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using var dbContext = new DatabaseContext();
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{
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var activeTaskTime = ReviveTasks.FirstOrDefault(t => t.MedicName == player.Name && t.Victim == victimName).TimeLeft;
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player.TriggerEvent("setTaskTimeLeft", activeTaskTime);
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}
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}
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public static void UpdateDutyMedics(int modifier)
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{
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dutyMedics = dutyMedics + modifier;
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