From 1ea6ef8da525f6dda700e5667226eb137119d0fa Mon Sep 17 00:00:00 2001 From: Fabian Date: Thu, 22 Apr 2021 18:32:43 +0200 Subject: [PATCH] test: target in nodm --- ReallifeGamemode.Client/util/weapondamage.ts | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/ReallifeGamemode.Client/util/weapondamage.ts b/ReallifeGamemode.Client/util/weapondamage.ts index 6dde5bb3..732038be 100644 --- a/ReallifeGamemode.Client/util/weapondamage.ts +++ b/ReallifeGamemode.Client/util/weapondamage.ts @@ -11,8 +11,12 @@ export default function weapondamageUtil() { }); mp.events.add('outgoingDamage', (sourceEntity, targetEntity, sourcePlayer, weapon, boneIndex, damage) => { - if (isInAnyPolygon || isTargetInPolygon(targetEntity.position)) { - mp.gui.chat.push("Kein DM in NODM"); + if (isInAnyPolygon) { + mp.gui.chat.push("source in nodm"); + return true; + } + if (isTargetInPolygon(targetEntity.position)) { + mp.gui.chat.push("target in nodm"); return true; } });