new drivingschool route and some fixes
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@@ -45,26 +45,17 @@ namespace ReallifeGamemode.Server.DrivingSchool
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new Vector3(4.841759, -1761.316, 28.91519),
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new Vector3(44.69115, -1805.247, 25.07369),
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new Vector3(111.6519, -1822.466, 26.03703),
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//SCHROTTPLATZ
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new Vector3(-394.8713, -1734.21, 19.23653),
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new Vector3(-459.7604, -1696.029, 18.62012),
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new Vector3(-475.5448, -1670.373, 18.34653),
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new Vector3(-453.5338, -1665.695, 18.64714),
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new Vector3(-449.6863, -1680.451, 18.66275),
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new Vector3(-467.9489, -1728.37, 18.27419),
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new Vector3(-520.4453, -1703.146, 18.80065),
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new Vector3(-522.3558, -1680.122, 18.88261),
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new Vector3(-509.998, -1691.828, 18.91303),
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new Vector3(-526.3292, -1685.291, 18.83323),
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new Vector3(-551.9138, -1651.865, 18.81676),
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new Vector3(-529.8453, -1626.317, 17.41884),
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new Vector3(-491.7721, -1648.275, 17.43219),
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new Vector3(-550.9622, -1662.636, 18.82121),
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new Vector3(-496.3094, -1736.833, 18.33857),
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new Vector3(-417.4822, -1712.987, 19.10845),
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//ENDE
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new Vector3(-498.1252, -1879.154, 17.22348),
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new Vector3(-754.5391, -1300.816, 4.617907)
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//AUTOBAHN-ENDE
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new Vector3(-270.89, -1461.01, 30.81),
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new Vector3(-369.08, -1415.37, 28.68),
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new Vector3(-114.48, -1251.43, 36.59),
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new Vector3(59.22, -1261.71, 28.84),
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new Vector3(39.12, -1165.28, 28.87),
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new Vector3(-307.52, -1200.85, 36.79),
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new Vector3(-441.79, -1251.67, 45.37),
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new Vector3(-463.77, -1405.07, 28.71),
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new Vector3(-617.66, -1259.34, 10.82),
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new Vector3(-758.35, -1285.03, 4.48),
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}.AsReadOnly();
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public static void Setup()
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@@ -97,9 +88,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
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if (user.DriverLicenseVehicle)
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return;
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ChatService.SendMessage(client, "Du hast die Führerscheinprüfung gestartet.");
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ChatService.SendMessage(client, "Steige nun in eines der Fahrschulautos");
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client.TriggerEvent("renderTextOnScreen", "Sie haben die Führerscheinprüfung gestartet. Steigen Sie in eines der Fahrschulautos ein.");
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client.TriggerEvent("waitPlayerEntersVehicle");
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}
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@@ -114,7 +103,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
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}
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else
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{
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ChatService.SendMessage(user, "Gut nun kann die Prüfung losgehen");
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user.TriggerEvent("renderTextOnScreen", "Gut nun kann die Prüfung losgehen");
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user.TriggerEvent("stopTimer");
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CheckPointHandle.StartCheckPointRoute(user, DrivingRoute, 0, 1, "drivingSchoolEvent");
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@@ -125,73 +114,24 @@ namespace ReallifeGamemode.Server.DrivingSchool
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public void DrivingSchoolEvent(Client user, int checkpoint)
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{
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ChatService.Broadcast("CP " + checkpoint);
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if (checkpoint == 0 || checkpoint == 4)
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{
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ChatService.SendMessage(user, "Halte an der Kreuzung kurz an");
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}
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else if (checkpoint == 1 || checkpoint == 5)
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{
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user.TriggerEvent("waitHere", user, DrivingRoute.ElementAt(checkpoint), 2000);
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}
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else if (checkpoint == 2)
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{
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user.TriggerEvent("checkWait");
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ChatService.SendMessage(user, "Schaue an der nächsten Kreuzung nach rechts");
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}
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else if (checkpoint == 3)
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{
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//0.74850505590443884 -0.04975615441799164
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Single angle1 = (float)0.7485050;
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Single angle2 = (float)-0.0497561;
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user.TriggerEvent("lookDirection", "rechts", angle1, angle2);
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}
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else if (checkpoint == 6)
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{
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user.TriggerEvent("checkWait");
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}
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else if (checkpoint == 7)
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if (checkpoint == 7)
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{
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user.TriggerEvent("checkWait");
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ChatService.SendMessage(user, "Schaue an der nächsten Kreuzung nach links");
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}
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else if (checkpoint == 8)
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{
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Single angle1 = (float)0.9669561;
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Single angle2 = (float)0.3818159;
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user.TriggerEvent("lookDirection", "links", angle1, angle2);
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}
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else if (checkpoint == 9)
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{
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ChatService.SendMessage(user, "Fahre nun Slalom an den Laternen");
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user.TriggerEvent("renderTextOnScreen", "Fahre zwischen den Laternen Slalom");
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}
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else if (checkpoint == 20)
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{
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ChatService.SendMessage(user, "Verlasse nun den Parkplatz");
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user.TriggerEvent("renderTextOnScreen", "Verlasse nun den Parkplatz");
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}
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else if (checkpoint == 24)
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{
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ChatService.SendMessage(user, "Parke gleich seitlich ein");
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}
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/* else if (checkpoint == 25)
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else if (checkpoint == 32)
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{
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bool parked = false;
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float rotation;
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while (!parked)
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{
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rotation = user.Vehicle.Rotation.Z;
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if (rotation >= 333.913 && rotation <= 354.6108)
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{
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ChatService.SendMessage(user, "Perfekt!");
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parked = true;
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}
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System.Threading.Thread.Sleep(100);
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}
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}*/
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else if (checkpoint == 26)
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{
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ChatService.SendMessage(user, "Bestanden!");
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User spieler = user.GetUser();
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user.TriggerEvent("renderTextOnScreen", "Du hast den Führerschein bestanden. Glückwunsch");
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User spieler = user.GetUser();
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using (var dbContext = new DatabaseContext())
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{
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User drivingUser = dbContext.Users.Where(u => u.Id == spieler.Id).FirstOrDefault();
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