Continue Ammunation
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@@ -1,9 +1,9 @@
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import * as NativeUI from '../../libs/NativeUI';
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const UIMenu = NativeUI.Menu;
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const UIMenuItem = NativeUI.UIMenuItem;
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const UIMenuListItem = NativeUI.UIMenuListItem;
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const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
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const Menu = NativeUI.Menu;
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const MenuItem = NativeUI.UIMenuItem;
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const MenuListItem = NativeUI.UIMenuListItem;
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const MenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
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const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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@@ -11,11 +11,17 @@ const Color = NativeUI.Color;
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export default function ammunation(globalData: IGlobalData) {
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mp.events.add("AmmunationShop:LoadNativeUI")
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var screenRes = mp.game.graphics.getScreenResolution(0, 0);
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mp.gui.chat.activate(false);
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globalData.InMenu = true;
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class Weapon {
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factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 3), null, null);
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}
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mp.events.add("AmmunationShop:LoadNativeUI", (weapons: Weapon[]) => {
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mp.gui.chat.activate(false);
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globalData.InMenu = true;
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var ammunationMenu = new Menu("Ammunation", "", new Point(0, screenRes.y / 3), null, null);
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});
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};
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8
ReallifeGamemode.Client/global.d.ts
vendored
8
ReallifeGamemode.Client/global.d.ts
vendored
@@ -74,4 +74,12 @@ declare type FactionMember = {
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declare type FactionRank = {
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}
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declare type Weapon = {
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WeaponModel: string;
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Category: string;
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SlotID: number;
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Ammo: number;
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Price: number;
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}
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