Continue Ammunation

This commit is contained in:
VegaZ
2021-04-13 21:46:11 +02:00
parent 8e5e1ca093
commit 1f00619366
4 changed files with 48 additions and 18 deletions

View File

@@ -1,9 +1,9 @@
import * as NativeUI from '../../libs/NativeUI';
const UIMenu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const Menu = NativeUI.Menu;
const MenuItem = NativeUI.UIMenuItem;
const MenuListItem = NativeUI.UIMenuListItem;
const MenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
@@ -11,11 +11,17 @@ const Color = NativeUI.Color;
export default function ammunation(globalData: IGlobalData) {
mp.events.add("AmmunationShop:LoadNativeUI")
var screenRes = mp.game.graphics.getScreenResolution(0, 0);
mp.gui.chat.activate(false);
globalData.InMenu = true;
class Weapon {
factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 3), null, null);
}
mp.events.add("AmmunationShop:LoadNativeUI", (weapons: Weapon[]) => {
mp.gui.chat.activate(false);
globalData.InMenu = true;
var ammunationMenu = new Menu("Ammunation", "", new Point(0, screenRes.y / 3), null, null);
});
};