Continue Ammunation
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@@ -37,15 +37,15 @@ namespace ReallifeGamemode.Server.Shop.Ammunation
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return;
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}
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//List<Weapon> melee = weaponList.ToList().FindAll(w => w.Category == "Pistol");
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List<Weapon> handguns = weaponList.ToList().FindAll(w => w.Category == "Handgun");
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//List<Weapon> smgs = weaponList.ToList().FindAll(w => w.Category == "SMG");
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//List<Weapon> shotguns = weaponList.ToList().FindAll(w => w.Category == "Shotgun");
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//List<Weapon> assaultrifles = weaponList.ToList().FindAll(w => w.Category == "AssaultRifle");
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//List<Weapon> lmgs = weaponList.ToList().FindAll(w => w.Category == "LMG");
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//List<Weapon> sniperrifles = weaponList.ToList().FindAll(w => w.Category == "SniperRifle");
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//List<Weapon> heavyweapons = weaponList.ToList().FindAll(w => w.Category == "HeavyWeapon");
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//List<Weapon> throwables = weaponList.ToList().FindAll(w => w.Category == "Throwables");
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//List<Weapon> melee = weaponList.ToList().FindAll(w => w.Category == "Nahkampfwaffen");
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List<Weapon> handguns = weaponList.ToList().FindAll(w => w.Category == "Pistolen");
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//List<Weapon> smgs = weaponList.ToList().FindAll(w => w.Category == "Maschinenpistolen");
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//List<Weapon> shotguns = weaponList.ToList().FindAll(w => w.Category == "Schrotflinten");
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//List<Weapon> assaultrifles = weaponList.ToList().FindAll(w => w.Category == "Sturmgewehre");
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//List<Weapon> lmgs = weaponList.ToList().FindAll(w => w.Category == "Leichte Maschinengewehre");
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//List<Weapon> sniperrifles = weaponList.ToList().FindAll(w => w.Category == "Scharfschützengewehre");
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//List<Weapon> heavyweapons = weaponList.ToList().FindAll(w => w.Category == "Schwere Waffen");
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//List<Weapon> throwables = weaponList.ToList().FindAll(w => w.Category == "Werfbare Waffen");
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List<Array> shopWeapons = new List<Array>
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{
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