diff --git a/ReallifeGamemode.Client/Interaction/factioninteraction.ts b/ReallifeGamemode.Client/Interaction/factioninteraction.ts index ed477a4e..0adb2c76 100644 --- a/ReallifeGamemode.Client/Interaction/factioninteraction.ts +++ b/ReallifeGamemode.Client/Interaction/factioninteraction.ts @@ -319,7 +319,7 @@ export default function factionInteraction(globalData: IGlobalData) { } else { if (tasks[index].MedicName === "none") { mp.game.graphics.requestStreamedTextureDict("medicimages", true); - mp.events.callRemote("updateMedicTask", 0, index, tasks[index].Victim); + mp.events.callRemote("updateMedicTask", 0, index); mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y); activeCheckpoint = mp.checkpoints.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0, { @@ -373,7 +373,7 @@ export default function factionInteraction(globalData: IGlobalData) { } else { if (tasks[index].MedicName === "none") { mp.game.graphics.requestStreamedTextureDict("medicimages", true); - mp.events.callRemote("updateMedicTask", 1, index, player.name); + mp.events.callRemote("updateMedicTask", 1, index); mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y); activeCheckpoint = mp.checkpoints.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0, { diff --git a/ReallifeGamemode.Server/Factions/Medic/Medic.cs b/ReallifeGamemode.Server/Factions/Medic/Medic.cs index 12cc4725..9d768cbf 100644 --- a/ReallifeGamemode.Server/Factions/Medic/Medic.cs +++ b/ReallifeGamemode.Server/Factions/Medic/Medic.cs @@ -90,22 +90,22 @@ namespace ReallifeGamemode.Server.Factions.Medic } [RemoteEvent("updateMedicTask")] - public void UpdateMedicTasks(Player player, int type, int index, string victimName) + public void UpdateMedicTasks(Player player, int type, int index) { - Player target = PlayerService.GetPlayerByNameOrId(victimName); + Player target = PlayerService.GetPlayerByNameOrId(ReviveTasks[index].Victim); switch (type) { case 0: ReviveTasks[index].MedicName = player.Name; - ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Reviveauftrag von " + victimName + " angenommen.", new List() { 2 }); + ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Reviveauftrag von " + ReviveTasks[index].Victim + " angenommen.", new List() { 2 }); target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ eilt zur Rettung."); break; case 1: HealTasks[index].MedicName = player.Name; - ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Healauftrag von " + victimName + " angenommen.", new List() { 2 }); + ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Healauftrag von " + ReviveTasks[index].Victim + " angenommen.", new List() { 2 }); target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ hat deinen Auftrag angenommen."); break;