Fix remoteCall

This commit is contained in:
VegaZ
2021-02-08 19:34:33 +01:00
parent e440d9c5e9
commit 1f63ba5470
2 changed files with 6 additions and 6 deletions

View File

@@ -319,7 +319,7 @@ export default function factionInteraction(globalData: IGlobalData) {
} else {
if (tasks[index].MedicName === "none") {
mp.game.graphics.requestStreamedTextureDict("medicimages", true);
mp.events.callRemote("updateMedicTask", 0, index, tasks[index].Victim);
mp.events.callRemote("updateMedicTask", 0, index);
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
activeCheckpoint = mp.checkpoints.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
{
@@ -373,7 +373,7 @@ export default function factionInteraction(globalData: IGlobalData) {
} else {
if (tasks[index].MedicName === "none") {
mp.game.graphics.requestStreamedTextureDict("medicimages", true);
mp.events.callRemote("updateMedicTask", 1, index, player.name);
mp.events.callRemote("updateMedicTask", 1, index);
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
activeCheckpoint = mp.checkpoints.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
{