diff --git a/ReallifeGamemode.Client/util/weapondamage.ts b/ReallifeGamemode.Client/util/weapondamage.ts index 555d4292..cd3ea62d 100644 --- a/ReallifeGamemode.Client/util/weapondamage.ts +++ b/ReallifeGamemode.Client/util/weapondamage.ts @@ -37,7 +37,7 @@ export default function weapondamageUtil() { } }); - mp.events.add('outgoingDamage', (sourceEntity, targetEntity, sourcePlayer, weapon, boneIndex, damage) => { + mp.events.add(RageEnums.EventKey.OUTGOING_DAMAGE, (sourceEntity, targetEntity, sourcePlayer, weapon, boneIndex, damage) => { if (spawnschutzEnabled && getWantedCount() === 0) { return true; } diff --git a/ReallifeGamemode.Server/Events/Death.cs b/ReallifeGamemode.Server/Events/Death.cs index cb2cf4a2..872632fa 100644 --- a/ReallifeGamemode.Server/Events/Death.cs +++ b/ReallifeGamemode.Server/Events/Death.cs @@ -163,7 +163,7 @@ namespace ReallifeGamemode.Server.Events { user.Dead = true; - if (!player.HasData("reviveSperre") && player.GetData("isDead") == false && !player.HasData("inGangWar") && player.GetData("SAdminduty") == false) + if (user.Wanteds > 0 || !player.HasData("reviveSperre") && player.GetData("isDead") == false && !player.HasData("inGangWar") && player.GetData("SAdminduty") == false) { //MEDIC AUFTRAG MedicTask reviveTask = new MedicTask()