added commands: a, team, setweather

This commit is contained in:
2018-09-24 05:13:22 +02:00
parent c9b786cf03
commit 20b8c4fbfb

View File

@@ -8,7 +8,7 @@ using reallife_gamemode.Server.Util;
/**
* @overview Life of German Reallife - Admin Commands (Admin.cs)
* @author VegaZ, hydrant
* @author VegaZ, hydrant, balbo
* @copyright (c) 2008 - 2018 Life of German
*/
@@ -199,5 +199,71 @@ namespace reallife_gamemode.Server.Commands
target.GiveWeapon(wHash, ammo);
}
[Command("a", "~m~Benutzung: ~s~/a [Nachricht]")]
public void CmdAdminA(Client player, string message)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
List<Client> playerlist = NAPI.Pools.GetAllPlayers();
foreach (Client currentPlayer in playerlist) {
if (currentPlayer.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
NAPI.Chat.SendChatMessageToPlayer(currentPlayer, "~b~A-Chat: ~w~" + message);
}
}
}
[Command("team", "~m~Benutzung: ~s~/team")]
public void CmdAdminTeam(Client player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
NAPI.Chat.SendChatMessageToPlayer(player, "Online Teammitglieder:");
List<Client> playerlist = NAPI.Pools.GetAllPlayers();
foreach (Client currentPlayer in playerlist)
{
if (currentPlayer.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
NAPI.Chat.SendChatMessageToPlayer(player, "~w~" + NAPI.Player.GetPlayerName(currentPlayer));
}
}
}
[Command("setweather", "~m~Benutzung: ~s~/setweather [WEATHER]")]
public void CmdAdminSetweather(Client player, string weather)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Weather weatherBefore = NAPI.World.GetWeather();
NAPI.World.SetWeather(weather);
Weather weatherAfter = NAPI.World.GetWeather();
if (!weatherBefore.Equals(weatherAfter))
{
NAPI.Chat.SendChatMessageToPlayer(player, "~w~Weather changed to " + NAPI.World.GetWeather()));
} else
{
NAPI.Chat.SendChatMessageToPlayer(player, "~w~Unable to change weather");
}
player.Vehicle.PrimaryColor = 1;
}
}
}