From 2121a112077a26616c0abf94adf18078fe2144a7 Mon Sep 17 00:00:00 2001 From: hydrant Date: Mon, 24 Jun 2019 22:20:02 +0200 Subject: [PATCH] remove vehicle health sync --- ReallifeGamemode.Server/Util/VehicleSync.cs | 28 ++++++++++----------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/ReallifeGamemode.Server/Util/VehicleSync.cs b/ReallifeGamemode.Server/Util/VehicleSync.cs index e64a618a..526e61d9 100644 --- a/ReallifeGamemode.Server/Util/VehicleSync.cs +++ b/ReallifeGamemode.Server/Util/VehicleSync.cs @@ -72,8 +72,8 @@ namespace ReallifeGamemode.Server.Util public bool Engine { get; set; } = false; //(Not synced) - public float BodyHealth { get; set; } = 1000.0f; - public float EngineHealth { get; set; } = 1000.0f; + //public float BodyHealth { get; set; } = 1000.0f; + //public float EngineHealth { get; set; } = 1000.0f; //Doors 0-7 (0 = closed, 1 = open, 2 = broken) (This uses enums so don't worry about it) public int[] Door { get; set; } = new int[8] { 0, 0, 0, 0, 0, 0, 0, 0 }; @@ -397,21 +397,21 @@ namespace ReallifeGamemode.Server.Util player.TriggerEvent("Vehicle_setLockStatus", data.Locked); } - [ServerEvent(Event.VehicleDamage)] - public void VehDamage(Vehicle veh, float bodyHealthLoss, float engineHealthLoss) - { - VehicleSyncData data = GetVehicleSyncData(veh); - if (data == default(VehicleSyncData)) - data = new VehicleSyncData(); + //[ServerEvent(Event.VehicleDamage)] + //public void VehDamage(Vehicle veh, float bodyHealthLoss, float engineHealthLoss) + //{ + // VehicleSyncData data = GetVehicleSyncData(veh); + // if (data == default(VehicleSyncData)) + // data = new VehicleSyncData(); - data.BodyHealth -= bodyHealthLoss; - data.EngineHealth -= engineHealthLoss; + // data.BodyHealth -= bodyHealthLoss; + // data.EngineHealth -= engineHealthLoss; - UpdateVehicleSyncData(veh, data); + // UpdateVehicleSyncData(veh, data); - if (NAPI.Vehicle.GetVehicleDriver(veh) != default(Client)) //Doesn't work? - NAPI.ClientEvent.TriggerClientEvent(NAPI.Vehicle.GetVehicleDriver(veh), "VehStream_PlayerExitVehicleAttempt", veh); - } + // if (NAPI.Vehicle.GetVehicleDriver(veh) != default(Client)) //Doesn't work? + // NAPI.ClientEvent.TriggerClientEvent(NAPI.Vehicle.GetVehicleDriver(veh), "VehStream_PlayerExitVehicleAttempt", veh); + //} [ServerEvent(Event.VehicleDoorBreak)] public void VehDoorBreak(Vehicle veh, int index)