diff --git a/ReallifeGamemode.Server/Events/Key.cs b/ReallifeGamemode.Server/Events/Key.cs index 857fe711..950f413f 100644 --- a/ReallifeGamemode.Server/Events/Key.cs +++ b/ReallifeGamemode.Server/Events/Key.cs @@ -94,7 +94,7 @@ namespace ReallifeGamemode.Server.Events { //LSFD case 2: - player.TriggerEvent("showFactionInteraction", user.FactionId, player.GetData("duty"), user.Faction.Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString()); + player.TriggerEvent("showFactionInteraction", user.FactionId, user.GetData("duty"), user.Faction.Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString()); break; } } @@ -136,9 +136,9 @@ namespace ReallifeGamemode.Server.Events var nameTagColor = new Color(0, 0, 0); var factionId = user.FactionId; - if (player.GetData("duty") == false) + if (user.GetData("duty") == false) { - player.SetData("duty", true); + user.SetData("duty", true); player.SendNotification("Du bist nun ~g~im Dienst."); if (player.GetUser().FactionId == 2) //Fire Department { @@ -186,7 +186,7 @@ namespace ReallifeGamemode.Server.Events } else { - player.SetData("duty", false); + user.SetData("duty", false); player.SendNotification("Du bist nun ~r~außer Dienst."); NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false); player.NametagColor = new Color(255, 255, 255);