Modify Login/Register-System (almost working)
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GTANetworkAPI;
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@@ -16,7 +17,27 @@ namespace reallife_gamemode.Server.Events
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[RemoteEvent("OnPlayerLogin")]
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public void OnPlayerLogin(Client player, string password)
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{
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var checkPassword = "";
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using (var loginContext = new Model.DatabaseContext())
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{
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var user = loginContext.Users.SingleOrDefault(b => b.Name == player.Name);
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if(user.Password == null)
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{
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player.TriggerEvent("loginFail", "Benutzer existiert nicht! Registriere dich zuerst!");
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}
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else
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{
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checkPassword = user.Password;
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}
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}
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if(checkPassword == NAPI.Util.GetHashSha256(password))
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{
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player.TriggerEvent("loginSuccess");
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}
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else
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{
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player.TriggerEvent("loginFail","Passwort inkorrekt!");
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}
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}
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[Command("login")]
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public void CmdLogin(Client player)
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@@ -27,13 +48,13 @@ namespace reallife_gamemode.Server.Events
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public void OnPlayerRegister(Client player, string password)
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{
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using (var loginContext = new Model.DatabaseContext())
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using (var registerContext = new Model.DatabaseContext())
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{
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var user = new Entities.User { Name = player.Name, SocialClubName = player.SocialClubName, Password = NAPI.Util.GetHashSha256(password) };
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loginContext.Users.Add(user);
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loginContext.SaveChanges();
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registerContext.Users.Add(user);
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registerContext.SaveChanges();
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}
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player.TriggerEvent("registerSuccess");
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}
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}
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}
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}
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