wt-start-text angepasst
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@@ -76,6 +76,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
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vector = WeaponDealPoints.getRndWD_Route(user.FactionId.Value);
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vector = WeaponDealPoints.getRndWD_Route(user.FactionId.Value);
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if (vector == new Vector3())
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if (vector == new Vector3())
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return;
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return;
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fVeh.SetData<Vector3>("weaponDealPoint", vector);
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fVeh.SetData<Vector3>("weaponDealPoint", vector);
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if (user.Faction.WeaponDealTime > 0)
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if (user.Faction.WeaponDealTime > 0)
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@@ -123,8 +124,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
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ChatService.BroadcastFaction($"~y~[WAFFENDEAL]~s~ {msg}.", user.Faction);
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ChatService.BroadcastFaction($"~y~[WAFFENDEAL]~s~ {msg}.", user.Faction);
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string vehName = NAPI.Vehicle.GetVehicleDisplayName(factionVehicle.Model);
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ChatService.SendMessage(client, "~y~[WAFFENDEAL]~s~ Steige in den ~y~Transporter ~s~ein und fahre zum Übergabepunkt.");
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ChatService.SendMessage(client, $"~y~[WAFFENDEAL]~s~ Steige in den {vehName} ein und fahre zum Übergabepunkt.");
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fVeh.SetData("weaponDeal", true);
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fVeh.SetData("weaponDeal", true);
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InventoryManager.RemoveAllItemsfromVehicleInventory(fVeh);
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InventoryManager.RemoveAllItemsfromVehicleInventory(fVeh);
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Faction fac = context.Factions.Where(f => f.Id == user.FactionId).FirstOrDefault();
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Faction fac = context.Factions.Where(f => f.Id == user.FactionId).FirstOrDefault();
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