wt-start-text angepasst

This commit is contained in:
Luke
2021-05-09 18:51:03 +02:00
parent ec35a8aa81
commit 21f5ed8a64

View File

@@ -76,6 +76,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
vector = WeaponDealPoints.getRndWD_Route(user.FactionId.Value); vector = WeaponDealPoints.getRndWD_Route(user.FactionId.Value);
if (vector == new Vector3()) if (vector == new Vector3())
return; return;
fVeh.SetData<Vector3>("weaponDealPoint", vector); fVeh.SetData<Vector3>("weaponDealPoint", vector);
if (user.Faction.WeaponDealTime > 0) if (user.Faction.WeaponDealTime > 0)
@@ -123,8 +124,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
ChatService.BroadcastFaction($"~y~[WAFFENDEAL]~s~ {msg}.", user.Faction); ChatService.BroadcastFaction($"~y~[WAFFENDEAL]~s~ {msg}.", user.Faction);
string vehName = NAPI.Vehicle.GetVehicleDisplayName(factionVehicle.Model); ChatService.SendMessage(client, "~y~[WAFFENDEAL]~s~ Steige in den ~y~Transporter ~s~ein und fahre zum Übergabepunkt.");
ChatService.SendMessage(client, $"~y~[WAFFENDEAL]~s~ Steige in den {vehName} ein und fahre zum Übergabepunkt.");
fVeh.SetData("weaponDeal", true); fVeh.SetData("weaponDeal", true);
InventoryManager.RemoveAllItemsfromVehicleInventory(fVeh); InventoryManager.RemoveAllItemsfromVehicleInventory(fVeh);
Faction fac = context.Factions.Where(f => f.Id == user.FactionId).FirstOrDefault(); Faction fac = context.Factions.Where(f => f.Id == user.FactionId).FirstOrDefault();