rentcar blips und sowas halt
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@@ -329,17 +329,17 @@ namespace ReallifeGamemode.Server.Managers
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rentcarPoints.Add(rentCarStadthalle);
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rentcarPoints.Add(rentCarKnast);
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foreach (RentcarPoint j in rentcarPoints)
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foreach (RentcarPoint point in rentcarPoints)
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{
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NAPI.Marker.CreateMarker(1, new Vector3(j.Position.X, j.Position.Y, j.Position.Z - 2), new Vector3(j.Position.X, j.Position.Y, j.Position.Z + 1),
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NAPI.Marker.CreateMarker(1, new Vector3(point.Position.X, point.Position.Y, point.Position.Z - 2), new Vector3(point.Position.X, point.Position.Y, point.Position.Z + 1),
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new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0);
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NAPI.TextLabel.CreateTextLabel("~y~Fahrzeugverleih\n~w~Drücke ~b~E~w~ um ein Fahrzeug zu mieten", j.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
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NAPI.TextLabel.CreateTextLabel("~y~Fahrzeugverleih\n~w~Drücke ~b~E~w~ um ein Fahrzeug zu mieten", point.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
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NAPI.Blip.CreateBlip(739, new Vector3(point.Position.X, point.Position.Y, point.Position.Z), (float)0.7, 11, "Fahrzeugvermietung", 255, 200, true, 0, 0);
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}
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#endregion RentCar
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}
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#endregion RentCar
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[RemoteEvent("sendClientToStage")]
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public void ElevatorSendToStage(Player player, string level)
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{
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