rentcar blips und sowas halt
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@@ -48,7 +48,7 @@ export default function rentCar(globalData: IGlobalData) {
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}
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rentcarMenu = new Menu("Fahrzeugverleih", "", new Point(0, screenRes.y / 3), null, null);
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rentcarMenu.AddItem(new UIMenuListItem("Fahrzeug", vehiclePrices[0] + "$ alle 5 Minuten", new ItemsCollection(vehicleNames)));
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rentcarMenu.AddItem(new UIMenuListItem("Fahrzeug", "$" + vehiclePrices[0] + " alle 5 Minuten", new ItemsCollection(vehicleNames)));
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rentcarMenu.AddItem(sendItem);
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rentcarMenu.AddItem(cancelItem);
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@@ -60,7 +60,7 @@ export default function rentCar(globalData: IGlobalData) {
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rentcarMenu.ListChange.on((item: NativeUI.UIMenuListItem, index) => {
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switch (item.Text) {
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case "Fahrzeug":
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item.Description = vehiclePrices[index] + "$ alle 5 Minuten";
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item.Description = "$" + vehiclePrices[index] + "$ alle 5 Minuten";
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selectedIndex = index;
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//item.Description = item.SelectedValue;
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break;
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@@ -84,15 +84,15 @@ export default function rentCar(globalData: IGlobalData) {
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});
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mp.events.add('triggerRentcarTimer', (interval, pricePerInterval) => {
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totalBill = pricePerInterval;
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mp.events.callRemote("SERVER:updateRentCarBill", totalBill, totalTime);
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clearInterval(payTimer);
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payTimer = setInterval(() => {
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totalTime += interval;
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totalBill += pricePerInterval;
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if (totalTime != 0) {
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mp.events.callRemote("SERVER:updateRentCarBill", totalBill, totalTime);
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}
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mp.events.callRemote("SERVER:updateRentCarBill", totalBill, totalTime);
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}, interval * 1000);
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});
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@@ -329,17 +329,17 @@ namespace ReallifeGamemode.Server.Managers
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rentcarPoints.Add(rentCarStadthalle);
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rentcarPoints.Add(rentCarKnast);
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foreach (RentcarPoint j in rentcarPoints)
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foreach (RentcarPoint point in rentcarPoints)
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{
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NAPI.Marker.CreateMarker(1, new Vector3(j.Position.X, j.Position.Y, j.Position.Z - 2), new Vector3(j.Position.X, j.Position.Y, j.Position.Z + 1),
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NAPI.Marker.CreateMarker(1, new Vector3(point.Position.X, point.Position.Y, point.Position.Z - 2), new Vector3(point.Position.X, point.Position.Y, point.Position.Z + 1),
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new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0);
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NAPI.TextLabel.CreateTextLabel("~y~Fahrzeugverleih\n~w~Drücke ~b~E~w~ um ein Fahrzeug zu mieten", j.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
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NAPI.TextLabel.CreateTextLabel("~y~Fahrzeugverleih\n~w~Drücke ~b~E~w~ um ein Fahrzeug zu mieten", point.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
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NAPI.Blip.CreateBlip(739, new Vector3(point.Position.X, point.Position.Y, point.Position.Z), (float)0.7, 11, "Fahrzeugvermietung", 255, 200, true, 0, 0);
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}
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#endregion RentCar
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}
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#endregion RentCar
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[RemoteEvent("sendClientToStage")]
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public void ElevatorSendToStage(Player player, string level)
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{
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@@ -13,7 +13,7 @@ namespace ReallifeGamemode.Server.Util
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class Rentcar : Script
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{
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//In Sekunden
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public static int PAY_TIMER = 300;
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public static int PAY_TIMER = 30;
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//In Stunden
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private static int PAYTIME_FREE = 30;
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@@ -58,7 +58,7 @@ namespace ReallifeGamemode.Server.Util
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player.SetData("hasRentcar", false);
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player.TriggerEvent("abortRentcarTimer");
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player.SendChatMessage("Fahrzeugmiete erfolgreich gekündigt. Kosten: ~g~" + mapPlayerRentcarBill[player.Name].Item2 + "$");
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player.SendChatMessage("Fahrzeugmiete erfolgreich gekündigt. Kosten: ~g~$" + mapPlayerRentcarBill[player.Name].Item2);
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VehicleManager.DeleteVehicle(mapPlayerRentcarBill[player.Name].Item1);
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Rentcar.mapPlayerRentcarBill.Remove(player.Name);
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}
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@@ -90,7 +90,7 @@ namespace ReallifeGamemode.Server.Util
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return;
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}
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player.TriggerEvent("BN_Show", "Fahrzeug seit ~b~" + time + "~w~ Sekunden gemietet. Gesamtkosten: ~g~" + bill + "$");
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player.TriggerEvent("BN_Show", "Fahrzeug seit ~b~" + time + "~w~ Sekunden gemietet. Gesamtkosten: ~g~$" + bill);
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mapPlayerRentcarBill[player.Name] = (mapPlayerRentcarBill[player.Name].Item1, bill);
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}
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@@ -99,7 +99,7 @@ namespace ReallifeGamemode.Server.Util
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{
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if (player.GetData<bool>("hasRentcar") == true)
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{
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ChatService.ErrorMessage(player, "Du hast bereits ein Fahrzeug gemeietet");
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ChatService.ErrorMessage(player, "Du hast bereits ein Fahrzeug gemietet. Mit '/rent stop' kündigst du die Miete");
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return;
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}
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