Removed Blip alpha channel for PlayerBlip

This commit is contained in:
Lukas Moungos
2019-07-21 21:37:07 +02:00
parent bbcb56c492
commit 22499a3f51

View File

@@ -10,7 +10,6 @@ export default function playerBlips() {
if (entity.type === "player") { if (entity.type === "player") {
let color = parseInt(entity.getVariable("blipColor")); let color = parseInt(entity.getVariable("blipColor"));
if (entity.blip == 0) entity.createBlip(1); if (entity.blip == 0) entity.createBlip(1);
entity.blip.alpha = 125;
entity.setBlipColor(isNaN(color) ? 0 : color); entity.setBlipColor(isNaN(color) ? 0 : color);
mp.game.invoke(Natives.SET_BLIP_CATEGORY, entity.blip, 7); mp.game.invoke(Natives.SET_BLIP_CATEGORY, entity.blip, 7);
mp.game.invoke(Natives.SHOW_HEADING_INDICATOR_ON_BLIP, entity.blip, true); mp.game.invoke(Natives.SHOW_HEADING_INDICATOR_ON_BLIP, entity.blip, true);