fix pilot

This commit is contained in:
2021-04-11 01:47:49 +02:00
parent b6885fd884
commit 225a57c605
3 changed files with 12 additions and 10 deletions

View File

@@ -227,16 +227,16 @@ namespace ReallifeGamemode.Server.Job
playerRouteCurrent.Add(player.Name, new List<Vector3>());
playerRouteCurrent[player.Name] = selectedRoute;
_CHANGING_VEHICLE.Add(player);
if (playerVehiclePair.ContainsKey(player))
{
if (playerVehiclePair[player] != null)
playerVehiclePair[player].Delete();
playerVehiclePair.Remove(player);
}
playerVehiclePair.Add(player, vehicle);
player.SetIntoVehicle(vehicle.Handle, 0);
_CHANGING_VEHICLE.Remove(player);
CheckPointHandle.StartCheckPointRoute(player, selectedRoute, 0, CHECKPOINT_MARKER_ID, 40, 10, true, "PILOT:InCheckpoint"); //6, 23, 25, 26, 27, 28
}
@@ -282,7 +282,7 @@ namespace ReallifeGamemode.Server.Job
public override void StartJobEndTimer(Player player)
{
if (!playerVehiclePair.ContainsKey(player))
if (!playerVehiclePair.ContainsKey(player) && _CHANGING_VEHICLE.Contains(player))
return;
if (JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
@@ -292,8 +292,8 @@ namespace ReallifeGamemode.Server.Job
PlayerTimer playerTimer = new PlayerTimer(player, playerVehiclePair[player], 30000);
playerTimer.Elapsed += JobTimerElapsed;
JobManager.playerTimersJobVehicleRespawn[player] = playerTimer;
//player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
//player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
}
private void JobTimerElapsed(Player player, Vehicle vehicle)