Change Globaldata Interaction -> InMenu, Fix DutyCloth Menu State
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@@ -24,7 +24,7 @@ let cancelItem = new UIMenuItem("Abbrechen", "");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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export default function dutyCloth() {
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export default function dutyCloth(globalData: GlobalData) {
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var dutyMenu;
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@@ -41,69 +41,75 @@ export default function dutyCloth() {
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//Cloth Menu
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mp.events.add('showDutyClothMenu', (hatsArr, topsArr, legsArr, shoesArr) => {
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if (!globalData.InMenu) {
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mp.gui.chat.activate(false);
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hats = hatsArr;
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tops = topsArr;
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legs = legsArr;
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shoes = shoesArr;
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globalData.InMenu = true;
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dutyMenu = new Menu("Dienstkleidung", "Stelle deine Dienstkleidung zusammen", new Point(0, screenRes.y / 2), null, null);
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mp.gui.chat.activate(false);
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hats = hatsArr;
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tops = topsArr;
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legs = legsArr;
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shoes = shoesArr;
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dutyMenu.AddItem(new UIMenuListItem("Hut", "", new ItemsCollection(hats)));
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dutyMenu.AddItem(new UIMenuListItem("Top", "", new ItemsCollection(tops)));
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dutyMenu.AddItem(new UIMenuListItem("Hose", "", new ItemsCollection(legs)));
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dutyMenu.AddItem(new UIMenuListItem("Schuhe", "", new ItemsCollection(shoes)));
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dutyMenu.AddItem(saveItem);
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dutyMenu.AddItem(cancelItem);
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dutyMenu.Visible = true;
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dutyMenu = new Menu("Dienstkleidung", "Stelle deine Dienstkleidung zusammen", new Point(0, screenRes.y / 2), null, null);
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dutyMenu.AddItem(new UIMenuListItem("Hut", "", new ItemsCollection(hats)));
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dutyMenu.AddItem(new UIMenuListItem("Top", "", new ItemsCollection(tops)));
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dutyMenu.AddItem(new UIMenuListItem("Hose", "", new ItemsCollection(legs)));
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dutyMenu.AddItem(new UIMenuListItem("Schuhe", "", new ItemsCollection(shoes)));
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dutyMenu.AddItem(saveItem);
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dutyMenu.AddItem(cancelItem);
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dutyMenu.Visible = true;
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dutyMenu.ListChange.on((item, index) => {
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switch (item.Text) {
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case "Hut":
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if (item.SelectedItem.DisplayText === "Keinen") {
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hat = -1;
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mp.events.callRemote("updateDutyProp", 0, -1);
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} else {
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hat = parseInt(item.SelectedItem.DisplayText);
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mp.events.callRemote("updateDutyProp", 0, hat);
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}
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break;
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case "Top":
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top = parseInt(item.SelectedItem.DisplayText);
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mp.events.callRemote("updateDutyCloth", 11, top);
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break;
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case "Hose":
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leg = parseInt(item.SelectedItem.DisplayText);
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mp.events.callRemote("updateDutyCloth", 4, leg);
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break;
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case "Schuhe":
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shoe = parseInt(item.SelectedItem.DisplayText);
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mp.events.callRemote("updateDutyCloth", 6, shoe);
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break;
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}
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});
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dutyMenu.ListChange.on((item, index) => {
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switch (item.Text) {
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case "Hut":
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if (item.SelectedItem.DisplayText === "Keinen") {
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hat = -1;
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mp.events.callRemote("updateDutyProp", 0, -1);
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} else {
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hat = parseInt(item.SelectedItem.DisplayText);
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mp.events.callRemote("updateDutyProp", 0, hat);
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}
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break;
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case "Top":
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top = parseInt(item.SelectedItem.DisplayText);
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mp.events.callRemote("updateDutyCloth", 11, top);
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break;
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case "Hose":
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leg = parseInt(item.SelectedItem.DisplayText);
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mp.events.callRemote("updateDutyCloth", 4, leg);
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break;
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case "Schuhe":
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shoe = parseInt(item.SelectedItem.DisplayText);
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mp.events.callRemote("updateDutyCloth", 6, shoe);
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break;
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}
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});
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dutyMenu.ItemSelect.on((item) => {
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if (item.Text === "Speichern") {
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var slotType = [1, 0, 0, 0];
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var slotId = [0, 11, 4, 6];
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var clothId = [hat, top, leg, shoe];
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mp.events.callRemote("saveCharacterCloth", JSON.stringify(slotType), JSON.stringify(slotId), JSON.stringify(clothId));
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dutyMenu.Visible = false;
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mp.gui.chat.activate(true);
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} else if (item.Text === "Abbrechen") {
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dutyMenu.ItemSelect.on((item) => {
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if (item.Text === "Speichern") {
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var slotType = [1, 0, 0, 0];
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var slotId = [0, 11, 4, 6];
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var clothId = [hat, top, leg, shoe];
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mp.events.callRemote("saveCharacterCloth", JSON.stringify(slotType), JSON.stringify(slotId), JSON.stringify(clothId));
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dutyMenu.Visible = false;
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mp.gui.chat.activate(true);
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} else if (item.Text === "Abbrechen") {
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dutyMenu.Visible = false;
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mp.gui.chat.activate(true);
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mp.events.callRemote("defaultCharacterCloth");
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globalData.InMenu = false;
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}
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});
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dutyMenu.MenuClose.on(() => {
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dutyMenu.Visible = false;
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mp.gui.chat.activate(true);
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mp.events.callRemote("defaultCharacterCloth");
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}
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});
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dutyMenu.MenuClose.on(() => {
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dutyMenu.Visible = false;
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mp.gui.chat.activate(true);
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mp.events.callRemote("defaultCharacterCloth");
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});
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globalData.InMenu = false;
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});
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}
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});
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}
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