Change Globaldata Interaction -> InMenu, Fix DutyCloth Menu State

This commit is contained in:
VegaZ
2019-05-07 19:19:41 +02:00
parent ae7371efb9
commit 2289a29f10
6 changed files with 79 additions and 73 deletions

View File

@@ -24,7 +24,7 @@ let cancelItem = new UIMenuItem("Abbrechen", "");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
export default function dutyCloth() {
export default function dutyCloth(globalData: GlobalData) {
var dutyMenu;
@@ -41,69 +41,75 @@ export default function dutyCloth() {
//Cloth Menu
mp.events.add('showDutyClothMenu', (hatsArr, topsArr, legsArr, shoesArr) => {
if (!globalData.InMenu) {
mp.gui.chat.activate(false);
hats = hatsArr;
tops = topsArr;
legs = legsArr;
shoes = shoesArr;
globalData.InMenu = true;
dutyMenu = new Menu("Dienstkleidung", "Stelle deine Dienstkleidung zusammen", new Point(0, screenRes.y / 2), null, null);
mp.gui.chat.activate(false);
hats = hatsArr;
tops = topsArr;
legs = legsArr;
shoes = shoesArr;
dutyMenu.AddItem(new UIMenuListItem("Hut", "", new ItemsCollection(hats)));
dutyMenu.AddItem(new UIMenuListItem("Top", "", new ItemsCollection(tops)));
dutyMenu.AddItem(new UIMenuListItem("Hose", "", new ItemsCollection(legs)));
dutyMenu.AddItem(new UIMenuListItem("Schuhe", "", new ItemsCollection(shoes)));
dutyMenu.AddItem(saveItem);
dutyMenu.AddItem(cancelItem);
dutyMenu.Visible = true;
dutyMenu = new Menu("Dienstkleidung", "Stelle deine Dienstkleidung zusammen", new Point(0, screenRes.y / 2), null, null);
dutyMenu.AddItem(new UIMenuListItem("Hut", "", new ItemsCollection(hats)));
dutyMenu.AddItem(new UIMenuListItem("Top", "", new ItemsCollection(tops)));
dutyMenu.AddItem(new UIMenuListItem("Hose", "", new ItemsCollection(legs)));
dutyMenu.AddItem(new UIMenuListItem("Schuhe", "", new ItemsCollection(shoes)));
dutyMenu.AddItem(saveItem);
dutyMenu.AddItem(cancelItem);
dutyMenu.Visible = true;
dutyMenu.ListChange.on((item, index) => {
switch (item.Text) {
case "Hut":
if (item.SelectedItem.DisplayText === "Keinen") {
hat = -1;
mp.events.callRemote("updateDutyProp", 0, -1);
} else {
hat = parseInt(item.SelectedItem.DisplayText);
mp.events.callRemote("updateDutyProp", 0, hat);
}
break;
case "Top":
top = parseInt(item.SelectedItem.DisplayText);
mp.events.callRemote("updateDutyCloth", 11, top);
break;
case "Hose":
leg = parseInt(item.SelectedItem.DisplayText);
mp.events.callRemote("updateDutyCloth", 4, leg);
break;
case "Schuhe":
shoe = parseInt(item.SelectedItem.DisplayText);
mp.events.callRemote("updateDutyCloth", 6, shoe);
break;
}
});
dutyMenu.ListChange.on((item, index) => {
switch (item.Text) {
case "Hut":
if (item.SelectedItem.DisplayText === "Keinen") {
hat = -1;
mp.events.callRemote("updateDutyProp", 0, -1);
} else {
hat = parseInt(item.SelectedItem.DisplayText);
mp.events.callRemote("updateDutyProp", 0, hat);
}
break;
case "Top":
top = parseInt(item.SelectedItem.DisplayText);
mp.events.callRemote("updateDutyCloth", 11, top);
break;
case "Hose":
leg = parseInt(item.SelectedItem.DisplayText);
mp.events.callRemote("updateDutyCloth", 4, leg);
break;
case "Schuhe":
shoe = parseInt(item.SelectedItem.DisplayText);
mp.events.callRemote("updateDutyCloth", 6, shoe);
break;
}
});
dutyMenu.ItemSelect.on((item) => {
if (item.Text === "Speichern") {
var slotType = [1, 0, 0, 0];
var slotId = [0, 11, 4, 6];
var clothId = [hat, top, leg, shoe];
mp.events.callRemote("saveCharacterCloth", JSON.stringify(slotType), JSON.stringify(slotId), JSON.stringify(clothId));
dutyMenu.Visible = false;
mp.gui.chat.activate(true);
} else if (item.Text === "Abbrechen") {
dutyMenu.ItemSelect.on((item) => {
if (item.Text === "Speichern") {
var slotType = [1, 0, 0, 0];
var slotId = [0, 11, 4, 6];
var clothId = [hat, top, leg, shoe];
mp.events.callRemote("saveCharacterCloth", JSON.stringify(slotType), JSON.stringify(slotId), JSON.stringify(clothId));
dutyMenu.Visible = false;
mp.gui.chat.activate(true);
} else if (item.Text === "Abbrechen") {
dutyMenu.Visible = false;
mp.gui.chat.activate(true);
mp.events.callRemote("defaultCharacterCloth");
globalData.InMenu = false;
}
});
dutyMenu.MenuClose.on(() => {
dutyMenu.Visible = false;
mp.gui.chat.activate(true);
mp.events.callRemote("defaultCharacterCloth");
}
});
dutyMenu.MenuClose.on(() => {
dutyMenu.Visible = false;
mp.gui.chat.activate(true);
mp.events.callRemote("defaultCharacterCloth");
});
globalData.InMenu = false;
});
}
});
}