Change Globaldata Interaction -> InMenu, Fix DutyCloth Menu State

This commit is contained in:
VegaZ
2019-05-07 19:19:41 +02:00
parent ae7371efb9
commit 2289a29f10
6 changed files with 79 additions and 73 deletions

View File

@@ -34,7 +34,7 @@ export default function factionInteraction(globalData: GlobalData) {
mp.events.add("showFactionInteraction", (userFactionId, isDuty, userFactionName, isFactionLeader, reviveTaskCount, healTaskCount, fireTaskCount) => {
mp.gui.chat.activate(false);
globalData.Interaction = true;
globalData.InMenu = true;
var rP = ((reviveTaskCount === "0") ? "~r~" : "~g~");
var hP = ((healTaskCount === "0") ? "~r~" : "~g~");
@@ -80,20 +80,20 @@ export default function factionInteraction(globalData: GlobalData) {
case cancelItem:
factionInteractionMenu.Visible = false;
mp.gui.chat.activate(true);
globalData.Interaction = false;
globalData.InMenu = false;
break;
case reviveTaskMenu:
mp.events.callRemote("loadMedicTasks", 0)
factionInteractionMenu.Visible = false;
mp.gui.chat.activate(true);
globalData.Interaction = false;
globalData.InMenu = false;
break;
}
});
factionInteractionMenu.MenuClose.on(() => {
mp.gui.chat.activate(true);
globalData.Interaction = false;
globalData.InMenu = false;
});
});
@@ -107,7 +107,7 @@ export default function factionInteraction(globalData: GlobalData) {
mp.events.call("sortFactionTasks", false);
mp.gui.chat.activate(false);
globalData.Interaction = true;
globalData.InMenu = true;
switch (type) {
case 0:
reviveTaskMenu = new Menu("Revives", "\u00c4lteste zu erst", new Point(0, screenRes.y / 2), null, null);
@@ -144,7 +144,7 @@ export default function factionInteraction(globalData: GlobalData) {
});
reviveTaskMenu.Visible = false;
mp.gui.chat.activate(true);
globalData.Interaction = false;
globalData.InMenu = false;
ambulanceImagePos = 0.325
taskStart = player.position;
taskFinish = tasks[index].Position;

View File

@@ -50,7 +50,7 @@ export default function playerInteraction(globalData: GlobalData) {
mp.events.add("showPlayerInteraction", (nearPlayerArr) => {
mp.gui.chat.activate(false);
nearbyPlayers = JSON.parse(nearPlayerArr);
globalData.Interaction = true;
globalData.InMenu = true;
let playerInteractionMenu = new Menu("Spielerinteraktion", "", new Point(0, screenRes.y / 2), null, null);
let playerSelect = new UIMenuListItem("Mit", "~y~W\u00e4hle den Spieler aus.", new ItemsCollection(nearbyPlayers));
playerInteractionMenu.AddItem(playerSelect);
@@ -68,17 +68,17 @@ export default function playerInteraction(globalData: GlobalData) {
mp.events.callRemote("openTradeInventory", playerSelect.SelectedValue);
playerInteractionMenu.Visible = false;
mp.gui.chat.activate(true);
globalData.Interaction = false;
globalData.InMenu = false;
} else if (item.Text === "Schlie\u00dfen") {
playerInteractionMenu.Visible = false;
mp.gui.chat.activate(true);
globalData.Interaction = false;
globalData.InMenu = false;
}
});
playerInteractionMenu.MenuClose.on(() => {
mp.gui.chat.activate(true);
globalData.Interaction = false;
globalData.InMenu = false;
});
});

View File

@@ -24,7 +24,7 @@ let cancelItem = new UIMenuItem("Abbrechen", "");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
export default function dutyCloth() {
export default function dutyCloth(globalData: GlobalData) {
var dutyMenu;
@@ -41,6 +41,9 @@ export default function dutyCloth() {
//Cloth Menu
mp.events.add('showDutyClothMenu', (hatsArr, topsArr, legsArr, shoesArr) => {
if (!globalData.InMenu) {
globalData.InMenu = true;
mp.gui.chat.activate(false);
hats = hatsArr;
@@ -96,6 +99,7 @@ export default function dutyCloth() {
dutyMenu.Visible = false;
mp.gui.chat.activate(true);
mp.events.callRemote("defaultCharacterCloth");
globalData.InMenu = false;
}
});
@@ -104,6 +108,8 @@ export default function dutyCloth() {
dutyMenu.Visible = false;
mp.gui.chat.activate(true);
mp.events.callRemote("defaultCharacterCloth");
globalData.InMenu = false;
});
}
});
}

View File

@@ -24,28 +24,28 @@ export default function keys(globalData: GlobalData) {
//LEFT ARROW (Interaktion mit anderen Spielern)
mp.keys.bind(0x25, false, function () {
if (!globalData.InChat && !showInv && !globalData.Interaction) {
if (!globalData.InChat && !showInv && !globalData.InMenu) {
mp.events.callRemote("keyPress:LEFT_ARROW");
}
});
//UP ARROW (Interaktion mit Spielwelt)
mp.keys.bind(0x26, false, function () {
if (!globalData.InChat && !showInv && !globalData.Interaction) {
if (!globalData.InChat && !showInv && !globalData.InMenu) {
mp.events.callRemote("keyPress:UP_ARROW");
}
});
//RIGHT ARROW (Fraktionsinteraktion)
mp.keys.bind(0x27, false, function () {
if (!globalData.InChat && !showInv && !globalData.Interaction) {
if (!globalData.InChat && !showInv && !globalData.InMenu) {
mp.events.callRemote("keyPress:RIGHT_ARROW");
}
});
//DOWN ARROW (Eigeninteraktion)
mp.keys.bind(0x28, false, function () {
if (!globalData.InChat && !showInv && !globalData.Interaction) {
if (!globalData.InChat && !showInv && !globalData.InMenu) {
mp.events.callRemote("keyPress:DOWN_ARROW");
}
});

View File

@@ -1,7 +1,7 @@
declare interface GlobalData {
InTuning: boolean,
HideGui: boolean,
Interaction: boolean,
InMenu: boolean,
InChat: boolean,
LoggedIn: boolean
}

View File

@@ -7,7 +7,7 @@
let globalData: GlobalData = {
InTuning: false,
HideGui: false,
Interaction: false,
InMenu: false,
InChat: false,
LoggedIn: false
};