Add some Faction commands, Try EF error fix
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@@ -1,7 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GTANetworkAPI;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Services;
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using reallife_gamemode.Server.Util;
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@@ -199,5 +201,57 @@ namespace reallife_gamemode.Server.Commands
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target.GiveWeapon(wHash, ammo);
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}
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[Command("factionlist", "~m~Benutzung: ~s~/factionlist")]
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public void CmdAdminFactionlist(Client player)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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using(var dbContext = new DatabaseContext())
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{
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player.SendChatMessage("~m~__________ ~s~Fraktionen ~m~__________");
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foreach(Entities.Faction f in dbContext.Factions)
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{
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player.SendChatMessage(f.Id.ToString().PadRight(3) + " | " + f.Name);
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}
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}
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}
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[Command("ainvite", "~m~Benutzung: ~s~/ainvite [Name] [Fraktion]")]
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public void CmdAdminAinvite(Client player, string name, int faction)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByName(name);
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if (target == null)
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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Entities.Faction f = dbContext.Factions.FirstOrDefault(x => x.Id == faction);
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if(f == null)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Diese Fraktion existiert nicht (Liste: ~m~/factionlist).");
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return;
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}
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target.GetUser(dbContext).Faction = f;
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dbContext.SaveChanges();
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player.SendChatMessage("~b~[ADMIN]~y~ " + player.Name + "~s~ hat den Spieler ~y~" + target.Name + "~s~ administrativ in die Fraktion ~o~" + f.Name + "~s~ eingeladen.");
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target.SendChatMessage("~b~[ADMIN]~y~ Du wurdest von ~y~" + player.Name + "~s~ administrativ in die Fraktion ~o~" + f.Name + "~s~ eingeladen.");
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}
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}
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}
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}
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