Skillsetzen Befehl eingefügt
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@@ -833,6 +833,37 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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}
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}
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[Command("setskill", "~m~Benutzung: ~s~/setskill [Playerid] [Bus/Pilot] [Menge]")]
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public void CmdAdminGotoPoint(Player player, string name, string Skill, int SkillLevel)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Player target = PlayerService.GetPlayerByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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if (SkillLevel < 0)
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{
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ChatService.SendMessage(player, "~r~Skilllevel kann nicht unter 0 sein");
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return;
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}
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if (Skill == "Bus")
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{
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target.GetUser().BusSkill = SkillLevel;
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}
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if (Skill == "Pilot")
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{
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target.GetUser().BusSkill = SkillLevel;
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}
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ChatService.SendMessage(player, $"~w~Du hast den ~y~{Skill}-Skill ~w~von ~y~{target.Name} ~w~auf ~g~{SkillLevel} ~w~gesetzt.");
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ChatService.SendMessage(target, $"~w~{player.Name} hat deinen ~y~{Skill}-Skill ~w~auf ~g~{SkillLevel} ~w~gesetzt.");
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}
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[Command("gotox", "~m~Benutzung: ~s~/gotox [X] [Y] [Z]")]
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[Command("gotox", "~m~Benutzung: ~s~/gotox [X] [Y] [Z]")]
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public void CmdAdminGotoxyz(Player player, float x, float y, float z)
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public void CmdAdminGotoxyz(Player player, float x, float y, float z)
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{
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{
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