[HOTFIX] fix some nullreferences
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@@ -238,8 +238,12 @@ namespace ReallifeGamemode.Server.Events
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}
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player.RemoveAllWeapons();
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MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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Player medicPlayer = PlayerService.GetPlayerByNameOrId(task.MedicName);
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Medic.RemoveTaskFromList(task);
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if(task != null)
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{
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Player medicPlayer = PlayerService.GetPlayerByNameOrId(task.MedicName);
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Medic.RemoveTaskFromList(task);
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}
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player.SafeTeleport(new Vector3(-495.45, -336.33, 34.5), 0, true);
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}
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@@ -30,6 +30,13 @@ namespace ReallifeGamemode.Server.Events
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public void OnPlayerDisconnected(Player player, DisconnectionType type, string reason)
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{
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if (!player.IsLoggedIn()) return;
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using var saveUser = new DatabaseContext();
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User user = player.GetUser(saveUser);
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if(user == null)
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{
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return;
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}
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if (type == DisconnectionType.Left)
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{
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@@ -49,7 +56,7 @@ namespace ReallifeGamemode.Server.Events
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GlobalHelper.DutyAdmins.Remove(player);
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}*/
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if (player.GetUser().IsAdmin(AdminLevel.MAPPING))
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if (user.IsAdmin(AdminLevel.MAPPING))
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{
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ChatService.BroadcastAdmin("!{#FFFF00}*** " + player.Name + " hat den Server verlassen", AdminLevel.MAPPING);
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}
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@@ -74,8 +81,8 @@ namespace ReallifeGamemode.Server.Events
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{
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Report.Report.listReports.Remove(temp);
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Player user = PlayerService.GetPlayerByNameOrId(temp.getUser());
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user.SendChatMessage("!{#008fff}[REPORT]!{#FFFFFF} Chat beendet. Der Admin hat den Server verlassen");
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Player ticketUser = PlayerService.GetPlayerByNameOrId(temp.getUser());
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ticketUser.SendChatMessage("!{#008fff}[REPORT]!{#FFFFFF} Chat beendet. Der Admin hat den Server verlassen");
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break;
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}
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@@ -124,27 +131,23 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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using (var saveUser = new DatabaseContext())
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Vector3 pos = player.Position;
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user.PositionX = pos.X;
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user.PositionY = pos.Y;
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user.PositionZ = pos.Z;
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saveUser.SaveChanges();
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user.Dead = player.HasData("isDead") ? (bool)player.GetData<bool>("isDead") : false;
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if (user.Wanteds > 0)
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{
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var user = player.GetUser(saveUser);
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Vector3 pos = player.Position;
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user.PositionX = pos.X;
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user.PositionY = pos.Y;
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user.PositionZ = pos.Z;
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saveUser.SaveChanges();
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user.Dead = player.HasData("isDead") ? (bool)player.GetData<bool>("isDead") : false;
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if (user.Wanteds > 0)
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{
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ChatService.HQMessage("Der Straftäter " + player.GetUser().Name + " ist vom Radar verschwunden");
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}
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ChatService.HQMessage("Der Straftäter " + user.Name + " ist vom Radar verschwunden");
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}
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player.SetData("isLoggedIn", false);
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player.TriggerEvent("CLIENT:DestroyPed", 1);
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player.TriggerEvent("CLIENT:DestroyPed", 2);
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player.TriggerEvent("CLIENT:DestroyPed", 3);
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player.TriggerEvent("CLIENT:DestroyPed", 3);
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player.TriggerEvent("CLIENT:DestroyPed", 4);
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Medic.delHealTask(player);
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@@ -31,8 +31,9 @@ namespace ReallifeGamemode.Server.Extensions
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/// <returns></returns>
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public static User GetUser(this Player client, DatabaseContext context = null)
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{
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context = context ?? new DatabaseContext();
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if (!client.IsLoggedIn()) return null;
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context = context ?? new DatabaseContext();
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return context
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.Users
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.Include(u => u.Faction)
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