Try: fix medic task?
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@@ -201,8 +201,8 @@ namespace ReallifeGamemode.Server.Factions.Medic
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{
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{
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foreach (var task in HealTasks)
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foreach (var task in HealTasks)
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{
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{
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var taskActive = Math.Abs((int)(((DateTimeOffset)new DateTime()).ToUnixTimeSeconds() - ((DateTimeOffset)task.Time).ToUnixTimeSeconds()));
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var taskActive = DateTime.Now - task.Time;
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if (taskActive > 600)
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if (taskActive > TimeSpan.FromMinutes(-10) && task.MedicName == "none")
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{
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{
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delHealTask(PlayerService.GetPlayerByNameOrId(task.Victim));
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delHealTask(PlayerService.GetPlayerByNameOrId(task.Victim));
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}
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}
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