[HOTFIX] fix wt einsteigen
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@@ -17,18 +17,13 @@ namespace ReallifeGamemode.Server.WeaponDeal
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private const int WEAPON_AMOUNT_COP_STUNGUN = 4;
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private const int WEAPON_AMOUNT_COP_STUNGUN = 4;
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public static bool checkWeaponDbyVehicle(Vehicle vehicle)
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public static bool checkWeaponDbyVehicle(Vehicle vehicle)
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{
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{
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if (!vehicle.HasData("WeaponDealLoad") || vehicle.GetData<bool>("WeaponDealLoad") == false)
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if ((vehicle.HasData("WeaponDealLoad") && vehicle.GetData<bool>("WeaponDealLoad") == true) ||
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(vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true))
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{
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{
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return false;
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return true;
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}
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}
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return false;
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if(!vehicle.HasData("weaponDeal") || vehicle.GetData<bool>("weapionDeal") == false)
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{
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return false;
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}
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return true;
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}
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}
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[RemoteEvent("startWeaponDeal")]
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[RemoteEvent("startWeaponDeal")]
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@@ -48,7 +43,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
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Vehicle fVeh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
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Vehicle fVeh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
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if (fVeh.HasData("weaponDeal") && fVeh.GetData<bool>("weaponDeal") == true)
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if (checkWeaponDbyVehicle(fVeh))
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{
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{
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ChatService.ErrorMessage(client, "Es läuft aktuell schon ein Waffentransport");
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ChatService.ErrorMessage(client, "Es läuft aktuell schon ein Waffentransport");
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return;
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return;
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