[HOTFIX] fix wt einsteigen

This commit is contained in:
hydrant
2021-04-12 19:54:26 +02:00
parent b6bbe59b27
commit 24bc6aa49b

View File

@@ -17,18 +17,13 @@ namespace ReallifeGamemode.Server.WeaponDeal
private const int WEAPON_AMOUNT_COP_STUNGUN = 4; private const int WEAPON_AMOUNT_COP_STUNGUN = 4;
public static bool checkWeaponDbyVehicle(Vehicle vehicle) public static bool checkWeaponDbyVehicle(Vehicle vehicle)
{ {
if (!vehicle.HasData("WeaponDealLoad") || vehicle.GetData<bool>("WeaponDealLoad") == false) if ((vehicle.HasData("WeaponDealLoad") && vehicle.GetData<bool>("WeaponDealLoad") == true) ||
(vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true))
{ {
return false; return true;
}
if(!vehicle.HasData("weaponDeal") || vehicle.GetData<bool>("weapionDeal") == false)
{
return false;
} }
return true; return false;
} }
[RemoteEvent("startWeaponDeal")] [RemoteEvent("startWeaponDeal")]
@@ -48,7 +43,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
Vehicle fVeh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle); Vehicle fVeh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
if (fVeh.HasData("weaponDeal") && fVeh.GetData<bool>("weaponDeal") == true) if (checkWeaponDbyVehicle(fVeh))
{ {
ChatService.ErrorMessage(client, "Es läuft aktuell schon ein Waffentransport"); ChatService.ErrorMessage(client, "Es läuft aktuell schon ein Waffentransport");
return; return;