try fix crash on disconnect

This commit is contained in:
hydrant
2019-06-23 20:13:00 +02:00
parent aee49fee5c
commit 252ac4d2b3

View File

@@ -36,22 +36,19 @@ namespace ReallifeGamemode.Server.Events
NAPI.Util.ConsoleOutput(player.Name + " Timeoutet"); NAPI.Util.ConsoleOutput(player.Name + " Timeoutet");
} }
JobManager.GetJob(player.GetUser()?.JobId ?? 0)?.StopJob(player); JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
if (job != null) job.StopJob(player);
using (var saveUser = new DatabaseContext()) using (var saveUser = new DatabaseContext())
{ {
var user = player.GetUser(saveUser); var user = player.GetUser(saveUser);
Vector3 pos = player.Position; Vector3 pos = player.Position;
if (!float.IsNaN(pos.X) && !float.IsNaN(pos.Y) && !float.IsNaN(pos.Z))
{
user.PositionX = pos.X; user.PositionX = pos.X;
user.PositionY = pos.Y; user.PositionY = pos.Y;
user.PositionZ = pos.Z; user.PositionZ = pos.Z;
saveUser.SaveChanges(); saveUser.SaveChanges();
} user.Dead = player.HasData("isDead") ? (bool)player.GetData("isDead") : false;
user.Dead = player.HasData("isDead") ? player.GetData("isDead") : false;
} }
player.SetData("isLoggedIn", false); player.SetData("isLoggedIn", false);
} }