try fix crash on disconnect
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@@ -36,22 +36,19 @@ namespace ReallifeGamemode.Server.Events
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NAPI.Util.ConsoleOutput(player.Name + " Timeoutet");
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NAPI.Util.ConsoleOutput(player.Name + " Timeoutet");
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}
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}
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JobManager.GetJob(player.GetUser()?.JobId ?? 0)?.StopJob(player);
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JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
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if (job != null) job.StopJob(player);
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using (var saveUser = new DatabaseContext())
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using (var saveUser = new DatabaseContext())
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{
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{
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var user = player.GetUser(saveUser);
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var user = player.GetUser(saveUser);
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Vector3 pos = player.Position;
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Vector3 pos = player.Position;
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if (!float.IsNaN(pos.X) && !float.IsNaN(pos.Y) && !float.IsNaN(pos.Z))
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{
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user.PositionX = pos.X;
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user.PositionX = pos.X;
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user.PositionY = pos.Y;
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user.PositionY = pos.Y;
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user.PositionZ = pos.Z;
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user.PositionZ = pos.Z;
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saveUser.SaveChanges();
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saveUser.SaveChanges();
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}
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user.Dead = player.HasData("isDead") ? (bool)player.GetData("isDead") : false;
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user.Dead = player.HasData("isDead") ? player.GetData("isDead") : false;
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}
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}
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player.SetData("isLoggedIn", false);
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player.SetData("isLoggedIn", false);
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}
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}
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