diff --git a/ReallifeGamemode.Server/Events/Death.cs b/ReallifeGamemode.Server/Events/Death.cs index 5f980db3..c41bbb90 100644 --- a/ReallifeGamemode.Server/Events/Death.cs +++ b/ReallifeGamemode.Server/Events/Death.cs @@ -163,7 +163,7 @@ namespace ReallifeGamemode.Server.Events { user.Dead = true; - if (user.Wanteds > 0 || !player.HasData("reviveSperre") && player.GetData("isDead") == false && !player.HasData("inGangWar") && player.GetData("SAdminduty") == false) + if (user.Wanteds == 0 && !player.HasData("reviveSperre") && player.GetData("isDead") == false && !player.HasData("inGangWar") && player.GetData("SAdminduty") == false) { //MEDIC AUFTRAG MedicTask reviveTask = new MedicTask()