konfiszierungsgeld erhöht
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@@ -22,7 +22,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override uint Object { get; }
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public override bool RemoveWhenUsed { get; } = false;
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public int PriceForConfiscation { get; } = 10;
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public int PriceForConfiscation { get; } = 105;
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public override bool Use(Player player, User user, DatabaseContext databaseContext)
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{
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