konfiszierungsgeld erhöht
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@@ -25,7 +25,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override bool Legal => false;
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public override bool RemoveWhenUsed => true;
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public int PriceForConfiscation { get; } = 25;
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public int PriceForConfiscation { get; } = 150;
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public override bool Use(Player player, User user, DatabaseContext databaseContext)
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{
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@@ -46,7 +46,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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private bool CanUserUseJoint(User user)
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{
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if(!lastJointUse.ContainsKey(user.Id))
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if (!lastJointUse.ContainsKey(user.Id))
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{
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return true;
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}
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