gw timer
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@@ -152,7 +152,7 @@ namespace ReallifeGamemode.Server.Gangwar
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 900 - timerCount);
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}
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if (this.Att_Score >= 200)
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{
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@@ -169,7 +169,7 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
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}
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this.takeOver(this.Attacker);
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this.Def_Score = 0;
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@@ -179,7 +179,7 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
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}
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this.takeOver(this.Owner);
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this.Att_Score = 0;
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@@ -189,7 +189,7 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
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}
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this.takeOver(this.Owner);
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this.Def_Score = 0;
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