diff --git a/ReallifeGamemode.Server/Job/RefuseCollectorJob.cs b/ReallifeGamemode.Server/Job/RefuseCollectorJob.cs index 77d909e9..a8ea1585 100644 --- a/ReallifeGamemode.Server/Job/RefuseCollectorJob.cs +++ b/ReallifeGamemode.Server/Job/RefuseCollectorJob.cs @@ -165,9 +165,8 @@ namespace ReallifeGamemode.Server.Job [ServerEvent(Event.PlayerDisconnected)] private void SrvEvent_PlayerDc(Player player) { - if (!player.IsLoggedIn() || !GetPlayerInJob().Contains(player)) return; - User u = player.GetUser(); - if (u.JobId != this.Id) return; + if (!player.IsLoggedIn() || !GetUsersInJob().Contains(player)) return; + foreach (var data in muellmanData) { @@ -189,7 +188,7 @@ namespace ReallifeGamemode.Server.Job [ServerEvent(Event.PlayerDeath)] private void SrvEvent_PlayerDeath(Player player) { - if (!player.IsLoggedIn() || !GetPlayerInJob().Contains(player)) return; + if (!player.IsLoggedIn() || !GetUsersInJob().Contains(player)) return; User u = player.GetUser(); if (u.JobId != this.Id) return; @@ -233,7 +232,7 @@ namespace ReallifeGamemode.Server.Job public void SrvEvent_PlayerEnterVehicle(Player player, Vehicle vehicle, sbyte seat) { Player target; - if (!player.IsLoggedIn() || !GetPlayerInJob().Contains(player)) return; + if (!player.IsLoggedIn() || !GetUsersInJob().Contains(player)) return; User u = player.GetUser(); if (u.JobId != this.Id) return;